It’s been a while since I recorded a playthrough with commentary, aka a Let’s Play. But with the release of Final Fantasy XV and especially because of its promise to be accessible for both veterans and newcomers to the series, I decided it would be cool to maybe show those newcomers the entries in the Final Fantasy series that have now become classics.
A couple of weeks ago I spoke of the first Gundam model, aka Gunpla, I built, the Freedom Gundam. At the time I mentioned I would be building a second Freedom, but one from a much more recent version of the kit, with a better-designed skeleton and parts for better articulation and posing.
Well, that build is happening tonight. From 7pm GMT onwards, on the Lawful Geek Twitch channel, I’ll be building this second version of the Freedom Gundam from Gundam Seed.
Much like the previous one, this Gunpla build will be a Master Grade kit, with tons of parts to cut and piece together but also a lot more freedom when it comes to putting the finished product into a cool pose.
I won’t lie to you, I’ve already gone ahead and given the instruction manual a nice read-through, finding it very familiar to the first Freedom Gundam model I built weeks ago. This one just has a few more pieces and plenty more decals.
I’ve also already built the base for it, included with the rest of the pieces. I just couldn’t resist doing so. In fact, it’s getting much harder to resist the urge to just sit down and build this new Freedom Gundam in one go, but with work and life responsibilities, it would be bad for me to spend a work day evening on just this, which is why I’ve managed to hold on until today, Friday, as I can take as long as I need to finish the model, or at least work and stream until I fall unconscious–which would be bad considering I’ll be handling some very sharp objects!
So, if you’re interested in Gundam or Gunpla, or just model kits in general, then come check it out at 7pm GMT (that’s 2pm EST) on my Twitch channel, LawfulGeek.
In the past few months I’ve worked harder on the YouTube videos and the effort has paid off somewhat with new subscribers, comments and views on the channel. Still nothing to write home about, but it’s an improvement and one desperately needed. There were times were I wondered why I was still wasting my time don this stuff, and then someone made a nice comment or subscribed and I had a sudden jolt of endorphin for a job well done.
But recently, last week in fact, I came upon a realisation and that is that sometimes recording a game, or continue to record them is not worth the trouble. As much as I love Assassin’s Creed II, no one really cared about that series, and last week I noticed that after 42 episodes, I had only 4 minutes viewed between all of them, and three of those minutes were from an episode months ago. It’s because of this that I’ve decided to move away from this playthrough. It’s proven to be something the audience doesn’t care about, and so to keep pushing on with it is just pointless. Continue reading On Recording & Broadcasting
I have to admit my surprise when I tallied up the deaths and found the number smaller than those in Tomb Raider: Underworld. It was a pleasant surprise, even more because in hour-long episodes, the first death often happened after more than 20 or 30 minutes had passed, meaning that for most of the series, I had a pretty damn cool undefeated run. Then I crash and burn as you’d expect. Continue reading Tomb Raider: Anniversary Death Comp
In the past weeks I finished Darksiders, the last series I played just recording videos and uploading them, and Tales of Zestiria, my longest running series and the first for which I edited the content to make it a bit more entertaining. Granted, I only did so for the last couple of episodes and only added a few animations, but you gotta start somewhere, right?
Before I took my break, I had three running series and with two of them done, it’s time to end the last one and move on to new projects. That’s right, it’s time to go back to the renaissance, fight the Templars and open the way to the vault in Assassin’s Creed II. Continue reading Back to the Renaissance!
After 8 months, 110 episodes—and many more I either deleted accidentally or lost due to file corruption—and hours of footage, the game is finally done and I’m very proud of it. What started as a regular playthrough of a massively long game ended up being the first game I created custom thumbnails for and now at the end it’s the first of the LawfulGeek plays series to have extensive video editing done on them. Continue reading Tales of Zestiria – It’s a Wrap!
You may have noticed that there weren’t any Tales of Zestiria episodes live on the YouTube channel yesterday. In fact, my plan for the Tales of Zestiria week derailed spectacularly during the weekend, leaving me with this current situation and forcing me to make the decision I’ve made and will be telling you about now. Continue reading Houston We Have a Problem…and an opportunity!
I’ve been playing Overwatch for a few weeks now, and last time I spoke of the negative environment in the forums for the game, particularly about character criticisms and the idea of hero rankings. During said article, I took a few stabs at balancing out the character Genji, which as you may have noticed from my highlight videos, is my main character in Overwatch, with the big lug Reinhardt in second place.
Some of the community were instantly miffed of the suggestions about the character, as I expected them to be. It was the whole point of the thing. In reality I don’t think the character needs much in terms of balancing, perhaps just give him some invulnerability during his Swift Strike dash, but that’s out of personal preference and frustration more than anything. Continue reading Prepare your Defenses – Guides Incoming!!