Review: Syndrome

You wake up aboard a ship drifting through space. Everything is dark and everyone is dead. You hear strange noises coming from the darkness and a voice guides you across the halls, your only hope for survival. No, it’s not System Shock, it’s Syndrome!
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Houston We Have a Problem…and an opportunity!

You may have noticed that there weren’t any Tales of Zestiria episodes live on the YouTube channel yesterday. In fact, my plan for the Tales of Zestiria week derailed spectacularly during the weekend, leaving me with this current situation and forcing me to make the decision I’ve made and will be telling you about now. Continue reading Houston We Have a Problem…and an opportunity!

System Shock is Back…with your help!

Nightdive Studios, the same people who brought us the Enhanced Edition for Looking Glass Studios’ classic PC game System Shock and own the rights to the series, including the stellar sequel—and one of my favourite games of all time—System Shock 2, are now doing something even more amazing. They’re remaking the first System Shock, bringing it to a whole new generation, but they need our help to make it true. Yep, they’re on Kickstarter, asking for help to make this game a reality and I am going to back it, I want this!
Continue reading System Shock is Back…with your help!

Preview: Syndrome

During Rezzed 2016—a couple of months ago, though it feels a lot longer—I played a variety of games but only one of them was a 1st person horror set in a derelict spaceship. You know System Shock 2 and Event Horizon have special places in my heart, and I love the idea of a character waking up on a ship once filled with life and laughter and now just knee deep in hell. Death and suffering around them, with people they once knew and served with now turned into hideous abominations hunting the character for their blood, or flesh, or both. Or perhaps they seek to indoctrinate them, to turn them to the cause of their dread masters.

Yeah, this is my kind of Sci-Fi Horror, the one in an oppressive environment, a metal coffin floating aimlessly through space. So with that said, you should understand how quickly a game like Syndrome grabbed me back in April. I’m, admittedly, a scaredy-cat. As much as I love this setting and as much as I enjoy watching and playing horror media, I scare very easily in them and while I don’t dive for a cushion the instant something scary pops up, I do tend to pause or even quit games and films midway through a session to calm down and relax before I tackle them again. Sadly, recording previews doesn’t give me that freedom. Because I’m doing the work for all of you, to show you the games that developers send me to test out and give my feedback on, I can’t just say “Nope!” but instead have to push on and face the fears, which is the only way to make it through alive and not soiling your trousers. Continue reading Preview: Syndrome