I played StarCraft II: Wings of Liberty when it first launched but after that, and for the longest time, I couldn’t get my hands on the other campaigns, Heart of the Swarm and Legacy of the void, the Zerg and Protoss campaigns respectively. But then a big digital sale came around near the end of last year!
In the past few months I’ve worked harder on the YouTube videos and the effort has paid off somewhat with new subscribers, comments and views on the channel. Still nothing to write home about, but it’s an improvement and one desperately needed. There were times were I wondered why I was still wasting my time don this stuff, and then someone made a nice comment or subscribed and I had a sudden jolt of endorphin for a job well done.
But recently, last week in fact, I came upon a realisation and that is that sometimes recording a game, or continue to record them is not worth the trouble. As much as I love Assassin’s Creed II, no one really cared about that series, and last week I noticed that after 42 episodes, I had only 4 minutes viewed between all of them, and three of those minutes were from an episode months ago. It’s because of this that I’ve decided to move away from this playthrough. It’s proven to be something the audience doesn’t care about, and so to keep pushing on with it is just pointless. Continue reading On Recording & Broadcasting
There’s a reason I decided to make the Hearthbrawl series, a reason why every week I show you the current brawl and my misadventures in completing quests while taking part in them.
It’s because I love Hearthstone. And I’ve come to realise that my love for the game is not in its mechanics—or not just. It’s not the cards themselves, their abilities, the combinations I can think of in decks—which aren’t that many to be honest. It’s not the ladder or the competitive scene. It’s not even because it pulls at that part of me that played Magic the Gathering, Pokemon TCG, World of Warcraft TCG and even Star Wars TCG.
I’m not one for multiplayer in shooters. I don’t like Call of Duty multiplayer or even Team Fortress 2. I dabble once in a while, particularly because Timlah is extremely convincing—read “annoying until you give in”—and gets me to play Killing Floor.
But this is really not my type of game…until I played Overwatch. That one I dig, a lot! I played the first beta weekend months ago and this weekend I played another one and I just couldn’t stop. But things were different in my play style this time.
When I first played this weird quirky game of heroes shooting it out, I went for the tanks, the big burly guys that can take a beating, give it as good as they can take it and can keep others alive by being meat shields. I loved playing with Reinhardt and enjoyed the playstyle with D-Va. But in the end, I settled comfortably with Zarya and her pulse rifle and gravity abilities. I really enjoyed the playstyle with her. I did break out Hanzo, Reaper and Tracer once in a while to try something different, but tanking was my thing—which is very odd because in World of Warcraft, while I have enjoyed tanking, DPS is what I do best.
But this time around, it wasn’t tanking for me but full on DPS. In fact, I started the other way around, going for Zarya and Reinhardt first and just not feeling it. I switched to Hanzo, McCree and Reaper before finding my match with Genji, the Gray Fox-esque ninja. His main weapon are shuriken, he has a forward dash that deals damage, can deflect bullets, climb walls and his ultimate is pulling out the Ninja Gaiden Dragon Sword. There are so many hidden references—in my head at least—for this character that I couldn’t pass him up.
I checked the difficulty for him, and it said 3-stars, meaning highly difficult character to play and master. I’m in no way a pro at anything but you know what? I’ve found the groove with this dude. The first few matches where horrendous, and I kept getting killed the moment I showed up. The shuriken don’t deal much damage compared to other characters, but they’re really fast. If you’ve played Overwatch, it’s kinda like Tracer’s guns, not that damaging but very fast.
But as I kept playing and dying I started finding the rhythm for the character—that is very fast and opportunistic. Genji’s a ninja and the best way to use him is as an assassin. Throw out your shuriken, whittle away the enemy’s health in the middle of some barrage and when you have them low enough, just start dashing into them. That’s how I started feeling it with the character, and soon I was being bolder, tackling the enemies early on and being very aggressive. I’ve dueled and defeated Tracers, though they’re still my main enemies, their blinking and rewinding abilities kick my ass most of the time, but when I mastered the deflection—or at least learned to use it properly—I could take them on without much issue. Reaper and Lúcio are my weakness right now, as their ultimate abilities are just too much for me. But I have taken out some players using Lúcio quite easily in the past.
My highest kill spree has been 9 consecutive kills, not the best in any way, and quite tame when it comes to this game, but I was jumping in my seat. Hell, when I had the best play of the match I was cheering, a double kill on two Soldier: 76 players.
As for the Beta itself, it was good though I had a few matches with unbearable lag, so much so that I dashed ahead with Genji and found myself further back than when I started. I’ve been in laggy games, but that was a new one even for me! Overall I like the characters and the game balance, though Genji’s shuriken could use a teeny improvement. It could either be a teeny bit more damage or faster/no reloads on his shuriken.
I will definitely be picking up Overwatch when it releases, and most definitely on PC—can’t imagine playing this game with crane controls—and if you’re around to play with me, let me know, maybe you can teach me how to do it properly.
But if there’s one thing for sure, is that I’ll be in the shadows, with my shuriken and my sword, like a ninja!