The Legend of Zelda: Breath of the Wild – Weapon Durability Lore

Plenty has been said about The Legend of Zelda: Breath of the Wild, with one complaint common among them: weapons break too fast and you can’t repair them.

I don’t have a problem with this mechanic personally. I find it really fun to switch weapons on the fly, mid-combo, when I notice them about to break or right after that happens. After all, I can always find a new weapon to replace the old one and there are many weapons strewn throughout Hyrule. Hell, I know where I can make some of them! Continue reading The Legend of Zelda: Breath of the Wild – Weapon Durability Lore

Countdown to Nintendo Switch – Top 5 Zelda – A Link to the Past

Tomorrow’s the day. Can you hear it in the distance, the countdown to the Nintendo Switch and The Legend of Zelda: Breath of the Wild reaching its end? Is the theme song of Terminator 2 playing in your mind as it is in mine? No? Oh well.

Tomorrow I’ll probably hold off on any article until I receive the care package and set it all up for an unboxing video, so let’s use today to reveal the number 1 entry in my Top 5 The Legend of Zelda titles, one that those who know me will undoubtedly predict.

The Legend of Zelda: A Link to the Past Continue reading Countdown to Nintendo Switch – Top 5 Zelda – A Link to the Past

Localisation Complication

I like JRPGs. Between my weekly Final Fantasy IV episodes, Tokyo Mirage Sessions #FE, Xenoblade Chronicles X—which I’m still playing—and the recently released Tales of Berseria, I have quite the number of Japanese RPG titles to keep me entertainment.

But while I love the games and most of its tropes—except for the truly annoying ones—there is an aspect of them that I’ve grown to dislike over time and that is how the localisation teams translate words and concepts in ways that make them much more complicated than they should be, taking simple terms and translating them using strange terms that muddle their comprehension. Continue reading Localisation Complication

Godly Affairs – Part I – Scion Pimer

Scion is a pen & paper Role-playing Game I’ve mentioned a few times in the past. I truly love it, as it mixes Urban Fantasy, my genre of choice, and mythologies, which I’m sure by now you’re sick of hearing me go on about.

Onyx Path Publishing is currently developing a second edition to this fantastic White Wolf game, and I am excited to see what they come up with—and how they balance the game. In my review of the system and when I spoke of it some days ago, I mentioned how unbalanced it was and how much house-ruling storytellers had to do not to make the game easier, but just to make it work. Continue reading Godly Affairs – Part I – Scion Pimer

World of Warcraft: Legion – Lore Wishlist!

Note: Spoilers ahead. You have been warned

Last night I jumped into the first few moments of World of Warcraft Legion, running and hacking through the Demon Hunter starting quests, first on the Demon planet during the events of the Raid into the Black Temple, which ended with my Illidari imprisoned and sent to the Vault of the Wardens, and then in that location, freed by Maiev herself and fighting the Burning Legion.

After I had done that and left Lawgrimm, my Night Elf Demon Hunter, in Stormwind city, it was time to jump back into my main character, my Druid, Kadrell. I went over the pre-expansion quests and scenario, revealing the fate of some important characters in Warcraft lore. Continue reading World of Warcraft: Legion – Lore Wishlist!

Boss Fight Design – The Checklist!

Boss Fights are a staple in gaming and no matter the genre, there’s a good chance you’ll have an encounter with some big bad that needs some righteous punishment, with brute force, ingenuity or some well-aimed tool.

This is not a top anything for bosses, but more of an analysis of what bosses should and shouldn’t be like. Too many a time I have played games where the bosses are unsatisfying, or they don’t have a specific theme or are nothing more than glorified minions. Continue reading Boss Fight Design – The Checklist!

Star Wars Legends – Remembering the Expanded Universe – Life, Technology and The Force

Before we begin this look into what the Star Wars Expanded Universe had to offer with species, technology and The Force, I’ll first explain a common term used to describe many of the different beings in the galaxy: Near Human. The easiest way to describe what the term means is the phrase: “They’re human but…” for example, the Zabrak (Darth Maul) are human but they have horns. The Cerean are human but they have two brains and cone heads. The Chiss are human but they have blue skin and red eyes. If it’s not near human but is still bipedal and more or less shaped in a human form, it’s Humanoid. Then there’s the rest, like the Hutts. Continue reading Star Wars Legends – Remembering the Expanded Universe – Life, Technology and The Force

Star Wars Legends – Remembering the Expanded Universe – Worlds and Locations

The Star Wars Expanded Universe not only had new stories, new characters and new concepts. It didn’t just kill off major characters, set others on the warpath, down the super fun slide of evil into the Dark Side or blow up countless worlds with the Suncrusher. It also gave us new and wondrous worlds, mysterious locations with deep histories that not only affected the characters in their stories but also influenced events in the distant future, sometimes even explaining possible plot holes in the films and even works by other authors.

Today, as part of this look into the wealth of information and lore in the Star Wars Expanded Universe that just isn’t official anymore, I’m going to take you to new worlds you might never have heard of. Some you might but not in the right context, nor would you know more than their name. Finally, there’s a weird one, but we’ll get to Zonama Sekot later. Continue reading Star Wars Legends – Remembering the Expanded Universe – Worlds and Locations