A simple scouting mission becomes a desperate fight for survival. With only your trusty bot and a nanosword by your side, you must do all to return to your ship, the Songbringer. Continue reading Review: Songbringer
Plenty has been said about The Legend of Zelda: Breath of the Wild, with one complaint common among them: weapons break too fast and you can’t repair them.
I don’t have a problem with this mechanic personally. I find it really fun to switch weapons on the fly, mid-combo, when I notice them about to break or right after that happens. After all, I can always find a new weapon to replace the old one and there are many weapons strewn throughout Hyrule. Hell, I know where I can make some of them! Continue reading The Legend of Zelda: Breath of the Wild – Weapon Durability Lore
Tomorrow’s the day. Can you hear it in the distance, the countdown to the Nintendo Switch and The Legend of Zelda: Breath of the Wild reaching its end? Is the theme song of Terminator 2 playing in your mind as it is in mine? No? Oh well.
Tomorrow I’ll probably hold off on any article until I receive the care package and set it all up for an unboxing video, so let’s use today to reveal the number 1 entry in my Top 5 The Legend of Zelda titles, one that those who know me will undoubtedly predict.
This is the week, just counting the days now until my Nintendo Switch and The Legend of Zelda: Breath of the Wild arrive on my doorstep and I can immerse myself in the open world Hyrule Nintendo crafted this time around.
In the past three weeks, I’ve told you about numbers 5, 4 and 3 on my top 5 Legend of Zelda games and this week you’ll have the last two, one today and the other on Thursday.
Just one week to go before the Nintendo Switch arrives and I get to enjoy the next instalment in the glorious The Legend of Zelda series. You can’t imagine the goosebumps I have just thinking about it and I’m counting the days until I can play with the Nintendo Switch.
I’ll be honest, I don’t know what makes me more excited, having the Switch on Launch Day or having a new Zelda to play. Probably the latter. As you know, I have a very close relationship with The Legend of Zelda.
But let’s get to down to what we’re all here for, my number 3 in the Top 5 favourite Legend of Zelda titles:
And we’re yet another week closer to the launch day for the Nintendo Switch and The Legend of Zelda: Breath of the Wild. My body is ready, and I’m prepared to leave work at the stroke of five and lose myself in the beautiful land of Hyrule once more.
It’s no secret that I love The Legend of Zelda Series with a passion. It’s perhaps my favourite game series of them all. With every release, the chance to explore the reimagined and rebuilt Hyrule and its many parallel worlds fills me with child-like glee. I feel like a kid again every time I play a new Zelda title, and even if I find it too easy, I still thoroughly enjoy the experience.
Carry on my wayward son, there’ll be peace when you are gone. Lay your weary head to rest, don’t you cry no more…
Someday I’ll turn these articles into awesome highlight videos with that song playing in the background, similar to Supernatural season finales. But as my editing skills more than suck, I’ll just write it all down.
Puzzles are at the core of Adventure gameplay, they provide challenges for you to overcome with brains rather than brawn. For Action Adventures, they offer a break from the hacky-slashy-stabby-shooty element of title.
Every week I’ll bring you a new puzzle, drawn from some of the best and worst adventure or puzzle games I’ve ever played. Every once in a while I’ll even leave you one of my own for you to solve. If you do, I’ll find a way to reward you!
Last week I presented you with a fun puzzle-y scenario, three in fact and they’re still open. Go check them out and let me know what your solution is!
This week’s puzzle is from one of my favourite games of all times, The Legend of Zelda: A Link to the Past. In the Dark World’s 7th dungeon, Turtle Rock, you come up to a room with a pit, two doors—one of them locked—a railway track and a bunch of unlit torches. With the help of the Cane of Somaria you create a platform on the rails to light the torches floating over the void. The problem is you need to use the Rod of Fire and the torches don’t stay lit for very long.
This can be a frustrating puzzle but I love it just because of that reason. It’s the last ‘traditional’ dungeon—the next one, Ganon’s Tower I consider ‘endgame’—the game it throws everything it has at you, to stop you from rescuing the last maiden, Princess Zelda, and this starting puzzle is a perfect example of how intense Turtle Rock is. The Rod of Fire takes a big chunk of magic per use and the torches light out quite fast, so you need to figure out the right moments to light them with as few blasts as possible and still get to the door before the torches die out. It takes some good thinking, a little strategy and some luck!
A Link to the Past has many fun and engaging puzzles. Hell, the entire Ice Cave is one big layout puzzle, but I had to mention one of them and this was the most memorable one for me. How about you, any interesting Zelda memories?