Boss Fights are a staple in gaming and no matter the genre, there’s a good chance you’ll have an encounter with some big bad that needs some righteous punishment, with brute force, ingenuity or some well-aimed tool.
This is not a top anything for bosses, but more of an analysis of what bosses should and shouldn’t be like. Too many a time I have played games where the bosses are unsatisfying, or they don’t have a specific theme or are nothing more than glorified minions. Continue reading Boss Fight Design – The Checklist!