Vampyr released yesterday, a new game by DONTNOD, a developer that continues to impress me with their ability to tackle different genres and play styles. To say Vampyr has been on people’s radar is one hell of an understatement, it certainly was on mine. So, is it good, or does it at least have a compelling opening? Time to find out! Continue reading VAMPYR – Prologue Commentary
I’ll say it again, I didn’t expect to get so much out of my Scion campaign, not a week’s worth of content. But it’s time to end it with this last little piece. This one isn’t about plot, as I’ve already covered the Hero, Demigod and God story arcs, but a series of anecdotes and funny moments that happened during the game.
As with every article before this one, please refer to the Scion Primer I posted on Monday in you have any doubts, though you can drop me a line in the comments and I’ll clear anything up of course!
I hope you’ll forgive the overwhelming lack of images on this post, couldn’t find any that were good enough to go with the stories. But you know what? I think I’ll get them done, immortalise the stories with some art by my favourite artist. Continue reading Godly Affairs – Part V – Memories
We’re getting to the end of this Scion week, and I’m honestly surprised I’ve managed to talk so much about this campaign. This was supposed to be a two or three-piece thing, not five as it is right now. But considering a 2000 word article is already a stretch for most people, the full plot-compendium of 8000 words would’ve been too much for anyone.
To recap, on Monday I dropped a Primer with some basic Scion concepts and mechanics to make my retelling make some sense, then on Tuesday I spoke about the Hero story—as in the Hero level of play, not the wonky-quality TV series Heroes or the really strange Jet Li film Hero—and yesterday was all about the Demigod arc.
So of course, today I end this telling of the campaign with the God campaign.
Because of some real-life commitments, the Rich Kid’s player couldn’t be part of the campaign but for the first sessions, making his participation negligible at best. Continue reading Godly Affairs – Part IV – God
Yesterday I wrote about the Scion: Hero campaign. My plan was to write about all three stories in a single post, but it would’ve been excessively long so I decided to split it all out.
Today let’s go over the second story arc I told my players, and as it was yesterday, if at any point there’s something you don’t understand, read the primer I wrote on Monday. That should tell you all you need to know.
Well, not all, not in this case, at least. I explained on Monday what Virtues and Purviews were, I didn’t go into details with them. So for this story, I urge you to read these wiki entries on the Virtues and Purviews, so you can learn what they’re about, as they’re very important to the arc’s plot. Continue reading Godly Affairs – Part III – Demigod
Scion is a pen & paper Role-playing Game I’ve mentioned a few times in the past. I truly love it, as it mixes Urban Fantasy, my genre of choice, and mythologies, which I’m sure by now you’re sick of hearing me go on about.
Onyx Path Publishing is currently developing a second edition to this fantastic White Wolf game, and I am excited to see what they come up with—and how they balance the game. In my review of the system and when I spoke of it some days ago, I mentioned how unbalanced it was and how much house-ruling storytellers had to do not to make the game easier, but just to make it work. Continue reading Godly Affairs – Part I – Scion Pimer