Screaming at the Fire – Dark Souls III Annoyances

Before I even begin, let me state this: Dark Souls III is a good game. I’m still playing it. Also, this isn’t a review or a preview, just a little rant on my grievances with the game so far. I’ve yet to finish it, so these are first impressions.

I’ll say it again, Dark Souls III is a fun game, with the same depth and lore as its predecessors and keeping the same style of gameplay we’ve come to expect from From Software’s titles. But it has some annoying flaws in design, particularly boss design that drive me crazy.

Dark Souls III
This swamp has it all, from giant crabs to a freaking Black Knight!

Enemies in Dark Souls, and I mean the normal bunch and even the NPC invaders and humans spread around the environment, are a varied sort. You have your abominations, your giant monsters, the knights and everything in between. The Cathedral of the Deep has pretty much one of every kind within its walls.

But the boss design is pretty much a one-trick pony: humanoids in armour with melee weapons, particularly swords and spears. They’re all hyper-aggressive with long reaching sweeping attacks. Some of these are great, like Darth Pontiff, as I like to call him, with twin swords and Jedi-like moves, and the Abyss Watchers, which is most definitely my favourite boss in the game. But it is a common trend in the game, particularly in the main route. The optional bosses do present more variety, such as the Curse-Rotted Greatwood, the Old Demon King and Oceiros, the Consumed King (though this last one is a necessary kill or one of the endings). This tends to box all encounters, particularly if you’re melee, in a single strategy of rolling around avoiding damage, particularly because 95% of them deal damage that you can’t completely mitigate with a shield or have such strong moves that blocking them depletes your stamina. Right now, nearing end-game I’m rocking Yorm’s Greatshield and it’s the only thing that offers decent protection and lets me block effectively. Non-human bosses give you other strategies, make you think of positioning. The only way Dark Souls III makes you do that is with environmental complications like those Bed-of-Chaos-esque poison breathers in the Dragonslayer Armour fight, which is complete nonsense!

Dark Souls III
Dark Souils III has way too many mimics!

The Lords of Cinders themselves have some issues, except the Abyss Watchers, which are amazing. For example, Aldis’ fight is in one of the most memorable Dark Souls places but the boss itself is rather bland, with very little nuance or strategy to him, just roll through the attacks and swipe at him. Yorm the Giant is a gimmick boss that dies very quickly from the anti-boss weapon you find in his arena, otherwise he takes minimal damage like most giants. Even the Twin Princes lack some impact, as it’s a simple encounter with odds stacked against you…as they all are.

But perhaps my greatest issue with the bosses and which might have had an even bigger impact on how memorable they are is the lack of boss intros. Most bosses just start after you enter their arena, without the dramatic cutscene that introduces them to you and give you that first moment of awe, something that was frankly amazing in Dark Souls, the first one. I will forever remember the cutscene to the Gaping Dragon and that of Ornstein and Smough, they were great and told you exactly what you were in for before the boss even did anything to you.

Dark Souls III
Ew, just ew

Dark Souls III has the lore, the references to the original game—quite a few in fact, yet it doesn’t feel like a retread—but it lacks the dramatic impact of that game. It’s almost as if the developers knew that the audience would know things so they didn’t put time into the presentation, the introduction of elements, characters and most importantly, bosses.

My final issue with Dark Souls III before I go is that much like Dark Souls II, there are way too many greatswords, ultra greatswords and in big weapons in general, and not enough Straight Swords or fast single hand weapons. I know they love their bulky equipment, but it would’ve been great not to end with the Broadsword as my main weapon much like I did in Dark Souls II. Also, most weapon arts are rather bland.

Dark Souls III
Not liking the new decoration, Anor Londo!

But to not end this in a downer, I’ll say I loved the new way of handling Estus Flasks, the allotment and reinforcing. Truly love it, same with the weapon upgrade options. They kept the good but got rid of the clunky. I’m happy with that.

I’ll be playing more Dark Souls III in the coming weeks and maybe soon I’ll have a review for it. I just needed to get these off my chest. That way you can know what I’m grumbling to myself most of the time while playing!

Preview – Eisenhorn: Xenos

I love the Warhammer 40.000 universe, I really do. Having said so, I know very little about it. I dislike playing figurines and while I’m a wiki-addict, most of my knowledge comes from friends who have read the many novels. But even so, the name Eisenhorn means something to me. It’s a name I’ve heard in gasps of awe. The Inquisitor Eisenhorn of the Ordo Xenos is a badass among many in this ultra-testosterone-fuelled universe.

When I saw the press release announcing Eisenhorn: Xenos for PC my eyes went wide, my mouth slack and I think I might have drooled a bit. When I told my friends about it, the ones that introduced me to the character, to say they were excited is an understatement.

So what do I think of Eisenhorn: Xenos so far? Continue reading Preview – Eisenhorn: Xenos

Rezzed 2016 – Best of Rezzed

This week I’ve gone over everything I saw at Rezzed. I mentioned meeting friends, talking to developers and above all, I spoke of the awesome games I played. It was a fun trio of days and I can’t wait to see the final versions of the titles I tried.

To think of the “Best of Rezzed” is a daunting task, because there as too much good stuff there. Last year during EGX I gave an award to AAA games and another to Indie games. This time around, there aren’t any AAA titles to mention, only indies and so I have a giant list of candidates and one slot to fill.

To make my life easier I’ve broken the “Best of…” into a few categories. From those, I’ll pick up my true best of Rezzed.

But before I do that, here are some opinions from good friends. Continue reading Rezzed 2016 – Best of Rezzed

Rezzed 2016 – Versus Evil and The Indie Room

Rezzed is a gaming event and there are AAA titles on show, but ultimately it’s about indie developers and their products and much like last year, the number of amazing titles was simply astounding. From the ones independently published to those in the middle of a Kickstarter campaign, they all had something new and interesting to offer to our beloved industry.

One of the stops on my first day was the Versus Evil room, as they had not only The Banner Saga 2 there, which I previewed recently—and the reason I’m not including it in today’s write-up—but also a couple of new games I wanted to try. After that, I went to what would become my usual haunt during the following days: The Indie Room, where they collected most of the indie developers that weren’t part of another group, such as the Square Enix Collective sponsored developers.

Here are the games I saw while visiting the Versus Evil folks and the massive indie room! Continue reading Rezzed 2016 – Versus Evil and The Indie Room

Rezzed 2016 – Square Enix Collective

One of the more surprising announcements in my inbox was that the Square Enix Collective would showcase games at Rezzed. I looked the titles over and liked what I saw enough to try them at the event.

I wasn’t disappointed. Continue reading Rezzed 2016 – Square Enix Collective

Rezzed 2016 – Skylar & Plux and Furi

One of the first interviews I booked for this year’s Rezzed was for a game called Skylar & Plux: Adventure on Clover Island. At the same time I did this, because they both use the same Public Relations firm, I also booked one for Furi.

At first I’ll admit I wasn’t too keen on Furi, as the promotional material kept talking about responsive combat, a phrase I’ve heard and read many times in the past with the sudden realisation when playing the game that it was a lie. But I’m nothing if not open-minded so I decided to give Furi a shot anyway.

It was the right choice. Continue reading Rezzed 2016 – Skylar & Plux and Furi

Rezzed 2016 – It’s all Fun and Games

Last year’s Rezzed was my first one, first time heading to the Tobacco Docks to see dozens of indie developers and their creations, book interviews and come in with press credentials. Last year, as I intended to use Rezzed as the first step in my push for The Mental Attic, I overbooked and spent time running around from one interview to another.

This year I decided to book fewer interviews going for the stuff that really caught my attention and, because it was a new one for me, the games for which the developers, publishers or public relations officials contacted me personally. This is not me being humble, and you can ask my friends—if you can find them—it really isn’t, but I’m not the guy people recognise, I’m not used to video game industry professionals contacting me directly to set up interviews or even telling me they follow The Mental Attic, that’s something that happens to my friends and colleagues but not me. But for this Rezzed it happened, more than once, and it still as new for me now as it was at the start of the event.

Continue reading Rezzed 2016 – It’s all Fun and Games

Review: Skyshine’s Bedlam

The world ended, as it tends to happen in the future, and aside from a giant overcrowded metropolis there are just badlands, criminals, mutants and cyborgs, death and pillage everywhere. It’s no wonder they gave it such an apt name: Bedlam!
Continue reading Review: Skyshine’s Bedlam

Rezzed 2016 Kickoff!

It’s that time of year again isn’t it? It’s Rezzed time, baby!

For those of you who don’t know Rezzed is a yearly gaming event, the little brother to the massive EGX—formerly Euro-Gamer Expo—with a greater focus on independent developers and titles. It starts today and will run until Saturday at the Tobacco Docks in London. Continue reading Rezzed 2016 Kickoff!

Preview: The Banner Saga 2

I didn’t play The Banner Saga when it first released but when I did I loved the world. At first I thought it a generic Scandinavian world but while it does have Norse Myth elements, it brought enough to the table to make it a unique fantasy world, one on the verge of collapse, near the end of its run, where the sun doesn’t set anymore, the land is breaking and ancient and deadly creatures emerge from the depths.

I loved the world but I struggled with the strategy elements. It took me a while to understand the balance between breaking enemy armour and going for hit point damage. Also had issues spending Renown for everything. By the time I knew what I was doing I was in a bad situation and things got worse the more I went on. I could never finish the game on my first playthrough to be honest.

That’s why, before I previewed The Banner Saga 2, I went back and cleared the first one as fast as possible. Continue reading Preview: The Banner Saga 2