The world ended, as it tends to happen in the future, and aside from a giant overcrowded metropolis there are just badlands, criminals, mutants and cyborgs, death and pillage everywhere. It’s no wonder they gave it such an apt name: Bedlam! Continue reading Review: Skyshine’s Bedlam
Rage is first person shooter, developed by id, the people behind Quake and Doom and fathers of the FPS genre. It puts you behind a random Ark survivor, someone with nanobots in his system, in an inhospitable post-apocalyptic environment. It’s id’s version of Borderlands, basically. Continue reading Review: Rage
Come join the party in the dust and the sand…Says a Borderlands 2 inspired song by Gavin Dunne from Escapist Magazine’s Miracle of Sound (which by the way, yes, that is also his stage name), and it sort of echoes the call the game gives out to its players, inviting them to come, newcomers and veterans, and play in Pandora once more, a planet where every inhabitant, the fauna and flora all go out of their way to try and kill you, overkilling you if possible. Continue reading Reviews – Borderlands 2
As of 6am today, all of Venezuela, my country, is “celebrating” its Presidential Elections…just wanted to say that. And now for something completely different!
Games, specifically, Video Games.
Being a visual media, we have to accept that Visuals, the graphics are important, the question is, just how much? I think that like with many things, it depends on the case and the gamer. Some don’t even touch a game without a certain level of graphics, which more often than not means a certain level of detail and gloss in a photorealist visual style (define photorealism as realistic).
I think the best approach for this is to have a pro-con discussion, but since this is my blog, I’ll be arguing with myself, and no, I’m not crazy…not yet anyway. I’ll try to look at both sides of the argument and let you decide for yourself which one is stronger. Continue reading A Visual Matter