What do you do if you’re framed for murder in a world where no one can die? Well, you do the reasonable, you escape and kill your way to the truth. At least that’s how they do it in Tokyo 42.
This week I’ve gone over everything I saw at Rezzed. I mentioned meeting friends, talking to developers and above all, I spoke of the awesome games I played. It was a fun trio of days and I can’t wait to see the final versions of the titles I tried.
To think of the “Best of Rezzed” is a daunting task, because there as too much good stuff there. Last year during EGX I gave an award to AAA games and another to Indie games. This time around, there aren’t any AAA titles to mention, only indies and so I have a giant list of candidates and one slot to fill.
To make my life easier I’ve broken the “Best of…” into a few categories. From those, I’ll pick up my true best of Rezzed.
But before I do that, here are some opinions from good friends. Continue reading Rezzed 2016 – Best of Rezzed
Rezzed is a gaming event and there are AAA titles on show, but ultimately it’s about indie developers and their products and much like last year, the number of amazing titles was simply astounding. From the ones independently published to those in the middle of a Kickstarter campaign, they all had something new and interesting to offer to our beloved industry.
One of the stops on my first day was the Versus Evil room, as they had not only The Banner Saga 2 there, which I previewed recently—and the reason I’m not including it in today’s write-up—but also a couple of new games I wanted to try. After that, I went to what would become my usual haunt during the following days: The Indie Room, where they collected most of the indie developers that weren’t part of another group, such as the Square Enix Collective sponsored developers.
Here are the games I saw while visiting the Versus Evil folks and the massive indie room! Continue reading Rezzed 2016 – Versus Evil and The Indie Room