Last year’s Rezzed was my first one, first time heading to the Tobacco Docks to see dozens of indie developers and their creations, book interviews and come in with press credentials. Last year, as I intended to use Rezzed as the first step in my push for The Mental Attic, I overbooked and spent time running around from one interview to another.
This year I decided to book fewer interviews going for the stuff that really caught my attention and, because it was a new one for me, the games for which the developers, publishers or public relations officials contacted me personally. This is not me being humble, and you can ask my friends—if you can find them—it really isn’t, but I’m not the guy people recognise, I’m not used to video game industry professionals contacting me directly to set up interviews or even telling me they follow The Mental Attic, that’s something that happens to my friends and colleagues but not me. But for this Rezzed it happened, more than once, and it still as new for me now as it was at the start of the event.