You wake up aboard a ship drifting through space. Everything is dark and everyone is dead. You hear strange noises coming from the darkness and a voice guides you across the halls, your only hope for survival. No, it’s not System Shock, it’s Syndrome!
Continue reading Review: Syndrome
During Rezzed 2016—a couple of months ago, though it feels a lot longer—I played a variety of games but only one of them was a 1st person horror set in a derelict spaceship. You know System Shock 2 and Event Horizon have special places in my heart, and I love the idea of a character waking up on a ship once filled with life and laughter and now just knee deep in hell. Death and suffering around them, with people they once knew and served with now turned into hideous abominations hunting the character for their blood, or flesh, or both. Or perhaps they seek to indoctrinate them, to turn them to the cause of their dread masters.
Yeah, this is my kind of Sci-Fi Horror, the one in an oppressive environment, a metal coffin floating aimlessly through space. So with that said, you should understand how quickly a game like Syndrome grabbed me back in April. I’m, admittedly, a scaredy-cat. As much as I love this setting and as much as I enjoy watching and playing horror media, I scare very easily in them and while I don’t dive for a cushion the instant something scary pops up, I do tend to pause or even quit games and films midway through a session to calm down and relax before I tackle them again. Sadly, recording previews doesn’t give me that freedom. Because I’m doing the work for all of you, to show you the games that developers send me to test out and give my feedback on, I can’t just say “Nope!” but instead have to push on and face the fears, which is the only way to make it through alive and not soiling your trousers. Continue reading Preview: Syndrome
Rezzed is a gaming event and there are AAA titles on show, but ultimately it’s about indie developers and their products and much like last year, the number of amazing titles was simply astounding. From the ones independently published to those in the middle of a Kickstarter campaign, they all had something new and interesting to offer to our beloved industry.
One of the stops on my first day was the Versus Evil room, as they had not only The Banner Saga 2 there, which I previewed recently—and the reason I’m not including it in today’s write-up—but also a couple of new games I wanted to try. After that, I went to what would become my usual haunt during the following days: The Indie Room, where they collected most of the indie developers that weren’t part of another group, such as the Square Enix Collective sponsored developers.
Here are the games I saw while visiting the Versus Evil folks and the massive indie room! Continue reading Rezzed 2016 – Versus Evil and The Indie Room