
Backer Build Preview – Phoenix Point
I love X-COM, which I think I’ve stated a few times. When the chance presented itself to back the new game by Julian Gollop. the creator of the very first […]
Think Better, Think Bigger!
I love X-COM, which I think I’ve stated a few times. When the chance presented itself to back the new game by Julian Gollop. the creator of the very first […]
In the past year I’ve backed a fair amount of projects on a few crowdfunding platforms and among them are The Game Kitchen’s wonderful souls-like (or Metroidvania, really) Blasphemous and Koji […]
I love horror games, but I’m also a scaredy cat when I play them. If a game is truly scary, I can only tolerate to play it minutes at a […]
It’s Halloween! It’s time to trick, treat, go out, have fun, get candy from the neighbours and give respect to those living on the other side of the veil between […]
During Rezzed I saw a ton of games that I honestly didn’t write about, but It wasn’t because they weren’t interesting but because I couldn’t fit all the content in […]
I remember the announcement for We Happy Few and the first few images posted online. I thought it was creepy and exciting. I’m a big fan of dystopian settings, even […]
Rezzed is a gaming event and there are AAA titles on show, but ultimately it’s about indie developers and their products and much like last year, the number of amazing […]
One of the more surprising announcements in my inbox was that the Square Enix Collective would showcase games at Rezzed. I looked the titles over and liked what I saw enough […]
Disclaimer: The opinions found of this article are first impressions on a preview demo, which may not represent the final quality of the game. Cornerstone: The Song of Tyrim is […]
One of the biggest surprises I had during EGX was Theo & Lizzy. Ever since playing the original Super Mario Bros. with my NES back in the 80s, I’ve loved […]
One of the developers I was most keen to see at EGX was Prologue Games. I always enjoy talking to them, mostly about crazy Florida stories with Wes Platt, Writer […]
When did Demos die on PC? When did it go out of fashion to show your prospective buyers how your game looks, let them play it for themselves before they […]