This week I’ve gone over everything I saw at Rezzed. I mentioned meeting friends, talking to developers and above all, I spoke of the awesome games I played. It was a fun trio of days and I can’t wait to see the final versions of the titles I tried.
To think of the “Best of Rezzed” is a daunting task, because there as too much good stuff there. Last year during EGX I gave an award to AAA games and another to Indie games. This time around, there aren’t any AAA titles to mention, only indies and so I have a giant list of candidates and one slot to fill.
To make my life easier I’ve broken the “Best of…” into a few categories. From those, I’ll pick up my true best of Rezzed.
But before I do that, here are some opinions from good friends. Continue reading Rezzed 2016 – Best of Rezzed
A Hollywood actor is dead, and there’s a media-frenzy around it. There’s also intrigue and danger and a blogger, a print journalist and a private detective are Knee Deep in it!
Continue reading Review: Knee Deep
One of the developers I was most keen to see at EGX was Prologue Games. I always enjoy talking to them, mostly about crazy Florida stories with Wes Platt, Writer and Designer for Knee Deep, and some interesting stories from the game’s development with Colin Dwan, the Overlord…I mean owner.
This time around they were joined by Cory Farris, Senior Artist for Knee Deep—a part of me wants to believe they dragged him along for him to know how your body feels AFTER an expo—and while we waited for people to finish playing the demo I started talking to Wes, hoping to get some insight into the story-craft behind this episodic swamp noir. Continue reading EGX Highlights – Knee Deep
I love Noir—the style, the tropes, the characters, everything. It’s one of my favourite genres. So when I saw Knee Deep on the Rezzed floor I had to take a shot. Also, someone I know with really good taste in adventures recommended it, so you know, double shot. Continue reading Rezzed 2015 – Knee Deep