A girl wakes up just in time to see a black cat leave her room, only to stop at the threshold and beckon her to follow. Doing so, the little girl dives into a world of adventure, bizarre rooms and curious contraptions playing tricks with light and shadow. This is Iris.Fall. Continue reading Review – Iris.Fall
This was my worst Rezzed so far, though I’ll admit that my swollen hurt leg is an important factor in that statement. I have a knack you see, a knack for injuring myself in the stupidest ways imaginable. I’ve twisted an ankle getting out of a house through a ground floor window and last week I tripped and fell extremely hard on my left knee and shin on the way to answering the intercom on my flat. Yeah, that’s the level of athleticism we’re working with here. So, of course, Rezzed was a painful affair and the reason I didn’t stay until closing time on Friday, left 3 hours into Saturday and didn’t even go on Sunday.
On the upside, I managed to play everything I wanted to play and managed to get thoroughly annoyed by the organisation of the event, so let me tell you this story! Let’s start with the annoyances! Continue reading The Rezzed 2018 Experience
Last day of my Rezzed 2017 coverage, before we return to our normal programming of rants, annoyances and reviews…plus the occasional short story when something bad happens. To recap, this week I spoke of my experience at Rezzed this year, and on Wednesday I told you about the games I saw on the sessions I booked with the Square Enix Collective, Bandai Namco and R8 Games.
Remember I mentioned that I booked few interviews and slots so I could go exploring? Well that’s what today’s about, the fun things I saw on my own at Rezzed 2017. Continue reading Rezzed 2017 – Games Higlights – The Best of the Rest
On Monday I spoke of my Rezzed 2017 experience and if there was one thing missing from that piece was perhaps to talk about some of the games I saw. But don’t worry, as I mentioned on Monday, today and Friday will be all about that.
Another thing I mentioned is that I booked very few interviews, three in total, so I could have the time to explore and find games for myself, those hidden gems of Rezzed.
That’s what today is all about, the best of the game I played during my booked sessions with the Square Enix Collective, Bandai-Namco and R8 Games. Continue reading Rezzed 2017 – Games Highlights – The Booked Sessions
This year it was a different Rezzed for me. I couldn’t make it all three days, having only time for the closing and busiest day of the event, Saturday. Because of it I decided not to book many appointments, only settling for three: Square Enix Collective, Bandai Namco and the devs of Formula Fusion. The last one intrigued me despite not being one of my usual genres. Continue reading Rezzed 2017 – The Experience
The year is coming to a close and this is the part where most sites look to the past, to the other 11 months that came and went and decide which of the titles released is the best of the year in a vast variety of categories, with or without use input.
I did a bit of that last Friday but as I mentioned, I don’t do that sort of thing and I generally find it short-sighted, but after a month of intense FPS-ing, I just had to talk about these games.
But what I will do for the close of the year is talk about two things I’m terrified by in the gaming industry, trends that should they continue to evolve—or devolve—as they have in the past year, then much of my goodwill and respect for the industry will disappear, eroded by greed and a lack of creativity. Continue reading Gaming in 2017 – Major Annoyances!
To close off this week on EGX, I’d like to tell you about two more games I saw there, Smash Up and The Little Acre.
During my short, yet very productive, time in Birmingham last Saturday, I played many more games, but I chose these two as the last ones for my EGX coverage for two main reasons: the first one is that I think they’re pretty neat, each for its own reasons. The second is that just like every other title I’ve spoken of this week, Smash Up and The Little Acre will release very soon.
EGX had some amazing games, but among them, I would rather give priority to the ones you’re going to see on Steam very soon. But don’t worry, I am planning on covering the rest with some in-depth previews as soon as footage or demos are available to do so.
Continue reading EGX 2016 – Smash Up & The Little Acre
From Thursday 22 to yesterday, Sunday 25 of September, EGX took place, once more at the Birmingham NEC (which I insist on wrongly calling “neck”). My original plan was to be there the weekend but in the end, I only made the trip on Saturday.
The main reason for this is that I was exhausted. When I arrived in London in the morning, hoping to take the tube from Tower Hill to Euston Square and then walk to Euston Station, I found that because of engineering works, there were no trains heading that way or anywhere east. Back on street-level I tried to find a bus but couldn’t, so my only choice was to walk 5 km to Euston. By the time I got on the train to Birmingham, I was already exhausted and my day was just starting. Continue reading The EGX Experience 2016
EGX, formerly the Euro Gamer Expo, started yesterday. Last year I was there for the duration of the event, but this year due to professional responsibilities—and the fact that I like getting paid for my work—I can’t make it to the first two. But tomorrow and Sunday, you can bet I’ll be there. There are a few games already in my sights, most of them in the Rezzed section. Continue reading EGX 2016 and Beyond!
During Rezzed I had the chance to check out Man O’ War: Corsair, a naval game set in the distant past of the Warhammer Fantasy universe. It puts you in control of a crew as you sail the treacherous seas looking for trouble, fortune and enough money to retire and buy that house of your dreams…and try not to die a horrible death in the process.
When I launched the game and after the first long loading screen—which strangely enough was quite short when I played the game a second time—I got the chance to create my character, the captain of the ship. As the game is still in Early Access there weren’t many options available, so “default guy” it was! The crew was the same no matter what I did and that’s ok, as beyond your second in command they’re just a band of disposable nobodies you hire in bulk at port. Continue reading Preview: Man O’ War: Corsair