Small request!

Hello wonderful readers!

Just popping in to ask you something, it won’t take more than a few seconds to do it each time, but could you rate the posts you read? It’s mostly eye-candy and an ego-boost for me, but I’d appreciate a LOT! Do it this week only if it’s too much trouble, if only because this Sunday’s my birthday 🙂

IF you can share on twitter &/or Facebook, it’s optional, but welcome too!

Considering this is my birthday week, I’m no promising any new posts, but there’s a chance of any of these:

– Pathfinder RPG Review: Game I’m currently running, it’s pretty cool for those of you who love 3.5 edition over 4th D&D.

– Star Wars Saga Edition Review: Old, yes, even more with FFG’s new game, but I’ll post it because I think it deserves its fair shake.

– Night of the Rabbit (PC) review: A Daedalus Entertainment (Deponia) Point & Click Adventure Game I’m currently playing.

– Cognition (PC) review: An episodic Point & Click Adventure Game.

– Geeking Shadows, a new Unnatural Investigations Inc. story, set during Comic-Con 2013.

– Clarity, Roberto Peralta’s big comeback story, starting from the cruel (to readers) cliffhanger I left it at.

Also I’ll take the opportunity to mention a new plan I have. In the following weeks/months, I’ll be working on the details, including legal stuff (just in case) for a new Web Novel for The Mental Attic, set in the almost orgasmic (for me) Star Wars universe. The series (it won’t be just one novel) is tentatively called Igniters, and I can’t say anymore!

Oh and of course, I welcome you to like the Blog on Facebook and follow me on Twitter @Kkutlesa . Most of the time I tweet or write on Facebook what I’m working on, and if you like/want you can make requests, I know a few who are waiting for Lillian Carpenter to come back.

Speaking of which, I should line out my plans for Urban Arcana:

– Roberto’s stories have priority for now, until I close down Act I aka Curses to Bear

– I’ll still post some Recruitment Drive stories for Unnatural Investigations Inc. in between.

– After that I’ll cycle between Tiger, Lillian & The Illusionist until I’m satisfied they’ve been cared for enough

And then…

THE HARROWING, a multi-part crossover between ALL MY CHARACTERS, and featuring side-stories from NPCs’ (Non-Protagonist Character. It works even outside Videogames!) point of view

That’s it for now, it’s getting late.

Kevin Kutlesa

To Aru Majutsu no Index – Endymion no Kiseki Review

To Aru Majutsu no Index (Just Another Magical Index) is a series of Japanese Light novels by Kamachi Kazuma, adapted into two TV series seasons, a spinoff series based on its own spinoff Manga, a couple of OVAs and now a movie, Endymion no Kiseki, the Miracle of Endymion. Continue reading To Aru Majutsu no Index – Endymion no Kiseki Review

Scion – RPG Review

Scion has to be one of my favorite RPGs of all time, mixing the modern magical setting everyone who’s visited the blog knows I adore, and one of my big passions, Mythologies. Scion is a game about modern-day Gods, sons and daughters (the eponymous Scions) of the ancient pantheons whose stories we’ve heard and seen in various forms and media. Continue reading Scion – RPG Review

Types of GMs & Players

So far in these series of pieces covering one of my passions, P&P Roleplaying Games, I’ve gone over my own Storytelling style and a few Tips & Tricks & Advice for GMs, but now I’m focusing on the types of GMs & Players you’re sure to find when you play.

I started played about 10 years ago, give or take a year, and since then I’ve run about 3 successful games and a slew of failed or interrupted ones, as well as playing even more, so I’ve had a chance of playing with pretty much every type of player and storyteller under the sun. Your average players & storytellers are somewhere in between a few of these, but you can also have purebloods and while some are good to have in your game, count yourself lucky if others aren’t in your game, or even worse, running them!

I want my Wallsword!

Let’s get down to them and let’s begin with the players:

The Baby: Players always want something, even things they know they can’t get, and they try to get their GMs to approve it, and then they’re shot down and things move along, but not for The Baby, for him that’s just the start, and he better get what he wants or he’ll throw temper tantrum after tantrum, escalating in frequency, hostility and offensiveness, until either the GM gives in, or he’s kicked out.

The Power Player: The PP spends hours, sometimes even late-nights, poring over the rules to find every single exploit, trick, synergy and bonus and will build his character around it. Doesn’t mean he’s not a good player, no, most are; in fact, they’ll often build their character’s stories around the exploits, to explain in-game how he’s so good, but in the end, the use of their Empowered character is the most important for him, to show just how good he is at building them (I’m like that with Magic-types, I’m that good! XD)

The Number-cruncher: This is the bad evolution of the Power Player. The number cruncher isn’t so much a role-player, more like a role-accountant. His entire time and energy will be spent going over his stats, figuring out the numbers and what to do to get more numbers. He doesn’t care about the game or the story or the other players, he’s too focused on his stat blocks. This is the type of player who won’t even participate in the game; instead, you’ll see him reading his character sheet every second of the night, only showing signs of life when the time comes to put his stats to use.

The Deeply Invested: The polar opposite of the Number-cruncher, the DI cares only about the character from a plot point of view. Stats are irrelevant to him, he doesn’t care if his character is the best at what he does, he just wants to play them as much as he can, finding out more about them, sharing in their victories and defeats, the joys and sadness.

The mask hides a good RPlayer!

The Shyguy: Shyguys are good players, often having fantastic ideas, but grow mute the moment it’s time to role-play, to act as if they were other people, their embarrassment or stage fright keeping them quiet, often talking in the third person: “My character agrees” or “My character explains”, without actually doing the role-play themselves.

The Goldfish: These are the bad short-term memory players, the one people need to explain things every time they come up, be it in different sessions or during the same one. They’ll forget how to use skills, or how to fight, or how to do X ability their character has, prompting the same explanation for the umpteenth time, making the other players and GM consider maybe writing down a tutorial for them.

The Stagehand: This type of player will always try to “help” the storyteller, often playing music he thinks helps set the scene the GMs painting, mostly oblivious to the fact he’s probably doing the opposite and is instead distracting people away from the descriptions. Other times he will cut in to further explain something he feels the GM left incomplete, even if that was the point. In general, the stagehand will always try to “help”, but will

I need 3 natural 20s? There…please make it harder next time – The Unbeatable

often just hinder the GM.

The Unbeatable: Entire planets have to die out for the universe to balance the equations when it comes to the Unbeatable’s luck. You have 3 dice and need to get three 6s? The Unbeatable will roll them and get four of them. This is the player that’ll instant-kill your hard-worked villains, whose roll of the dice in a negotiation will be so obscene he won’t only get what he wants, but with a bonus. Is there a chance for him to survive the car blowing up? If the possibility exists, no matter how statistically improbable it is, he’ll do it. He doesn’t need loaded dice, he doesn’t need to cheat, he’s just that lucky.

The Black Cloud: The antithesis of the Unbeatable, the black cloud can’t catch a break. Out of 30 dice in a night, he’ll get above average results in maybe 3, and that’s being optimistic. His die rolls will always be low, sometimes the lowest possible, and no matter how much you stack things on him, it’ll be useless, since his luck is abominably bad. Is there a chance of failure? If the answer’s yes, then it’s almost certain he’ll cause the worst possible outcome.

That’s it for the players, the types I can remember, now let’s go with the GMs:

You should have knocked the giant down! That takes away its invulnerability… — The Hardmoder

The Hardmoder: Nothing is ever easy. Every encounter needs strategy and care to make it through, and getting out unscathed is a miracle. Negotiations can quickly go out the window, fights will always be challenging, and bad decisions meet with extreme prejudice.

The Elitist: The elitists consider themselves the top of the hill, and will only play with those experienced enough for his advanced skills. He doesn’t have patience for new players, and if he has to suffer through them, he’ll pass the explaining buck to someone else in the group, since he can’t waste time to do it himself.

The Evil Bastard: Don’t give your character a purpose in life, or a family, or even a background. The Evil Bastard will use it against you in extremity, often turning them into tragic points of your character’s life, or even enemies, and not because it’ll add to

You will be a Dwarf with a limp and “performance issues”, and your family will die, sorry, but I need them to…and you too. – The Controller

the story, but because it’s fun for him to screw with you like that. If he does it enough (and repeatedly to the same player(s)) then he should be considered a Mercilessly Evil Bastard.

The Filmmaker: Rules are irrelevant to the filmmaker, as are most character decisions. The most important thing is his vision of the story; the players are just spectators with the illusion of free will and the ability to change the outcome of the story. If it means pushing the story where he wants it to go, he’ll kill your character, no questions asked or ways to stop him, often doing things cinematically (aka, no dice or mechanics involved).

The Controller: This is the Ultimate Evolution of the Filmmaker. As his name implies, he needs to control every single aspect of the game, from the story to the characters, his vision is of so vital importance, the players have to accommodate to it. He directs character creation, making sure every choice is tailored to his desires, from skills to background stories.

The Recursive: The recursive will, before even the first word’s been uttered in the first session, already built sprawling, multi-branching storylines for all characters and will constantly update those branches with even more branches, going over the again and again, making sure every character decision has the appropriate impact and building a web of both independent and converging storylines.

The RAWmonger: The RAWmonger or Rulemonger deals only with the rules as written, no house rules, no exceptions; what’s on the book is the law, no second guesses. A storyteller can only be considered a RAWmonger if they’re experienced, as new GMs tend to grab firmly to the rules as support while running their first games while they find their own rhythm and style.

The Tolkien: The Tolkiens are extensive in their descriptions, sometimes overly so. No room is ever a room, but a 30-minute tirade explaining how each chair was made, where the wood came from, the fascinating stories about the carpenter’s wife and how two of their three children died in the plague last year. No weapon if ever just a weapon, a simple crossbow will instead be a work of amazing craftsmanship, the rail where the bolt goes so intricately carved, if you look down it, you realize it’s the shape of a rose. They’ll often trick players into believing things are more important than they actually are, if only because of their evocative descriptions.

No one forced you to kick the king’s daughter…now off with your head! – The Arbiter

The Coach: They know everyone started as a newbie, so he’ll make sure those less experienced are appropriately supported so they pick up the gist of things as quickly as possible. They’ll also keep things amiable and movingforward, making sure everyone is playing nice. He’s firm but fair in his decisions, sometimes slipping on the firmness, because not wanting conflict among the group extends to him.

The Carebear: This is the Coach’s mutation. The Carebear will put people’s feelings first, making sure nothing makes them uncomfortable or unhappy, and will often employ Deus Ex Machina moments to make sure everyone survives and even comes out winning.

The Arbiter: His job is just to mediate between you and the world, aside from his duties setting the story. Players often have a greater degree of liberty than with other GMs, but they’re forewarned everything they do is at their own discretion and peril. He will intercede for the players, but in general will let things play out.

The Indoor Larper: LARP stands for Live Action Role Playing and this GM type acts and plays as if he’s doing just

Winging into Action!

that, often pulling out various costumes during gameplay, as well as using music and props extensively, sometimes to his own detriment.

The Wingman: Called such because nothing is every prepared in advance, not even the plot or major characters or NPCs or anything, instead he wings it all the time, improvisation taken to a professional level. Nothing will ever have a character sheet or be put on paper even. And if, or better yet, when he forgets everything he’s made up till then, he’ll make shit up as he goes along, hoping someone in the group will remind him where the plot ended up last time!

I may have missed a few more player & GM types and maybe I’ve focused on the more extreme, so hit me up in the comments with more suggestions and I’ll add them to the post, and hey, maybe you’ll remind me of a few more types!

Image sources:

Help!!

Okay, maybe that title’s a bit dramatic…

But I need help with something. Originally, this blog had the Piano Black theme, but it was waaay too dull for my tastes, so I changed it to the current one. But now, it’s time for another change, so I’m asking all of you dear readers to help me find a really cool theme for me to use, even as a baseline for modifications.

Hit up the comments, and throw me some links!

GM Tips (RPG)

I’ve been a RPG gamemaster/dungeonmaster/storyteller for over 10 years (a short time compared to most out there, but I only got into RPGs during university), and since then I’ve picked up a few tips & tricks and general guidelines to running a game, which I’ll share with you here. I don’t have all the answers, I can’t tell you how to run a better story. That, as it is with everything else, comes with practice, with screwing up, making a mess, picking it up and doing it again.

Quoting Graham Chapman, Let’s “Get on with it!”: Continue reading GM Tips (RPG)

What kind of a DM/GM/ST are you?

What kind of a Dungeon Master/Game Master/Storyteller are you?

There are plenty of Pen & Paper RPGs out there and for each there’s probably a different term for the Storyteller, the person behind the plot, the villains, the conspiracies and sometimes the loot (which you’ll find in EVERY SINGLE GAME, be it a +1 Ballbusting Sword of Awesomeness or a Renraku Hyperdeck or a simple meaningless necklace of human fingerbones; so stop lying to yourself when you divide games into “loot-fests” and “real storytelling”). But in the end, what you call this person is meaningless, what is important is what kind of storyteller they are. I for one am quite evil. Well, not exactly evil, just not nice.

I think I should explain that a bit further. Continue reading What kind of a DM/GM/ST are you?

Wolverine Review

I have to say. I dug Wolverine and this is considering I thought X-Men: The Last Stand & Wolverine Origins were shite.

The movie has everything it needs for a good Marvel AND Wolverine movie: a simple and mostly straightforward plot with maybe a twist or two you see coming a mile away, interesting characters whose actions are directed by “the rule of cool”, meaning they’ll do needless stuff if it looks cool, the last Katana fight (the one not involving Wolverine) is a perfect example of this; and of course, good momentum and pace. Continue reading Wolverine Review

Arrow Season 1 Review

When I first saw the promos for Arrow, a show based on Green Arrow, I was skeptic. Sure, Smallville proved you could make a successful comic book adaptation series, but even that show had its very definite lows, the series ending being one for me, even if with Darkseid they had everything going for them to end it spectacularly.

Thankfully, the show surpassed my expectations and put my fears to rest. Continue reading Arrow Season 1 Review

Tiger & Bunny Movie I – The Beginning Review

Tiger & Bunny is a 2011 anime about superheroes. It’s flashy, it’s over the top and it’s just fantastic. The series isn’t just about heroes defending justice but also about selling out, with each hero having their sponsors’ logos stamped on their uniforms, and not fictional companies but real ones like Amazon.jp or Pepsi and Bandai. The heroes themselves are also a part of a TV Show airing every time there’s a major crisis or crime happening, with the camera crew following their exploits and awarding points in a reality-show-esque competition for the title of King of Heroes.

It’s product and brand placement in its most shameless and unapologetic form and the show revels in it, mocks it and even lampshades it. You see the heroes complaining to their sponsors about their catchphrases being too silly or even commenting to the show’s producers that saving lives should take precedence over dramatic tension and ratings. Continue reading Tiger & Bunny Movie I – The Beginning Review