I’ve been a RPG gamemaster/dungeonmaster/storyteller for over 10 years (a short time compared to most out there, but I only got into RPGs during university), and since then I’ve picked up a few tips & tricks and general guidelines to running a game, which I’ll share with you here. I don’t have all the answers, I can’t tell you how to run a better story. That, as it is with everything else, comes with practice, with screwing up, making a mess, picking it up and doing it again.
Quoting Graham Chapman, Let’s “Get on with it!”: Continue reading GM Tips (RPG)
What kind of a Dungeon Master/Game Master/Storyteller are you?
There are plenty of Pen & Paper RPGs out there and for each there’s probably a different term for the Storyteller, the person behind the plot, the villains, the conspiracies and sometimes the loot (which you’ll find in EVERY SINGLE GAME, be it a +1 Ballbusting Sword of Awesomeness or a Renraku Hyperdeck or a simple meaningless necklace of human fingerbones; so stop lying to yourself when you divide games into “loot-fests” and “real storytelling”). But in the end, what you call this person is meaningless, what is important is what kind of storyteller they are. I for one am quite evil. Well, not exactly evil, just not nice.
I think I should explain that a bit further. Continue reading What kind of a DM/GM/ST are you?