Preview: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

Gabriel Knight: Sins of the Fathers is one of my favourite adventure games, and my favourite of the Gabriel Knight series. So when the opportunity came along to test out a beta version of the 20th Anniversary Edition remake, I jumped at the chance. I’ve been trying out the two days included in the preview a couple of times, to playtest the game as much as possible. Continue reading Preview: Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

Moebius: Empire Rising – Full Score Attempt #1

A couple of weeks ago I reviewed Jane Jensen’s new game, Moebius, and if you read the review you can tell I fucking loved it. So, I decided to play through the game again on a Full-score run, trying to get the last 20 points I missed on my first playthrough. I streamed it all on Twitch and I think ONE person saw it; at least that was the number of concurrent viewers according to good old Twitchy.

Below you’ll find my playthroughs of Chapters 1 to 4. For some strange reason my stream of chapters 5 and 6 didn’t save properly on Twtich; and I didn’t stream 7 when it became painfully apparent that while I did make progress, I was still about 10 or 15 points short.

If you know what I missed in episodes 1 to 4 please be kind and tell me!

Part 1:

 

Part 2:

 

Part 3:

 

Part 4:

 

I’m currently playing and replaying the game, trying to find what I missed. When I get max score, I’ll stream a speedrun of it all. If you want to know what a speedrun is for an adventure game, it’s simple: I’m going to skip everything skippable, from conversations to cutscenes!

Keep an eye on my Twitter or follow me on Twitch to get notifications when I next stream

Phoenix Online Studios – Gabriel Knight Sins of the Fathers 20th Anniversary Edition

Welcome to another issue of Attic Diving, where we interview interesting people to help us jump into their Mental Attics to see what we find!

Today’s guests are once again Phoenix Online Studios, this time about the Gabriel Knight remake, currently in development and due to release later this year.

I want to thank Phoenix Online Studios’ Katie Hallahan, PR Head, for once again taking time to reply to these questions of mine.

Enjoy!


How excited were you when you knew you were going to be working on a remake for Gabriel Knight?

Extremely! It’s one of the favorite classic series for a lot of us on the team, we’re all psyched to be working on it. It’s definitely one of those things where we have to pinch ourselves sometimes.

How far along is Gabriel Knight 20thAnniversary Edition?

Still in alpha. The whole game is playable, technically, but there’s plenty more to be added. We’re still adding animations, updating some art, and so forth.

Is it a direct remake or will it have new features? (Story elements, puzzles, etc.)

It is mostly a direct remake, though a few small adjustments or additions have been made here and there. Nothing major, though, the plot and flow of the game are still the same.

New conversation window has a similar style to the original
New conversation window has a similar style to the original

Gabriel Knight had a classic interface, with multiple, and very specific cursors. Is that something you’re keeping in GK20?

Some streamlining has happened with the interface.

What about the “Total Score”, will it be in the game? Sins of the Fathers and its sequels had a Scoring system, and getting the high score meant finding everything worth finding and interacting.

Yes! There will still be a scoring system; as some of those puzzles have changed, the total will be different from the original, but you can still shoot for getting a perfect score!

Will you be re-casting all voices for the game or using the originals? If the former, I’d like to vote for Raleigh Holmes as Grace.

Using the same voice cast wasn’t really an option, for a number of reasons, so the roles have all been recast. Who’s playing who hasn’t been announced yet, but the recordings were done with Bay Area Sound, the same studio who did Moebius and does all the Telltale Games, including the Walking Dead. They’re great and have a very talented pool of actors!

The new environments look fantastic, but keep the spirit of the original
The new environments look fantastic, but keep the spirit of the original

Are there any plans to re-make the rest of the series?

Not at this time. As Jane’s said recently, the real hope is that this remake will do well and, fingers crossed, pave the way for her to be able to make a new GK game! She has two ideas for what GK4 would be about. I’ve heard and read about both of them, and it really would be fantastic. Here’s hoping!

Will you update Gabriel and New Orleans to the 21st century, or will it remain in the 1990s?

It will still be set in 1993, with all the old, familiar trappings thereof!

A part of me wanted to see Gracie with an iPad
A part of me wanted to see Gracie with an iPad

(This is for the whole team, if possible) If you could remake any game, which would it be?

We had a variety of responses! For myself, I’d love to remake The Black Cauldron, which was my first Sierra game and first adventure game, but rather than follow the Disney movie’s plot, I’d want to stick to the book series it was based on, The Chronicles of Prydain, by Lloyd Alexander. That game got me into both those books and adventure games, and I would love to see it done justice!

“Tough question! It is hard for me to pick just one game. I am thinking Shadowgate an old point and click adventure on the nes and early PC. Actraiser for the SNES or Ultima 6 The False Prophet.”

“It’s not the most adventure game-studio response I could think of, but my ideal remake project would be Vampire: The Masquerade – Bloodlines. Despite the game’s excellent world building and allowance of a great variety of play styles, it was obviously rushed to retail and suffered from a litany of bugs and half-formed design decisions. Would love to take this thing from the assets up and polish it to an HD, fully realized mirror shine.”

“My personal pick since it’s been floating in my mind is Battletoads. Slick power set, variety of stages, but it was 8-bit and super hard. I’d like the difficulty toned down or at least optionalized so that players can choose. Online multiplayer. Allow all 3 toads to play together. Also keep the sidescrolling aspect intact ala Double Dragon Neon. At least 2.5D, like the latest Street Fighters have done. Actually that way, we can have the giant hand attacks animated closeup with literally high-impact.

“Adventure-game-wise, I’d like to see Loom get remade. It had so much potential in its use of music as spellwork. I can imagine more crafting via composing, more notes and chords, but that may mean more of a sequel or expansion than a straight remake. The simplicity of playing forwards and backwards to achieve opposite effects may be hindered if spells are made too complicated. So any remake of the original should probably keep the spell system simply as-is but pretty up the graphics and sound for the current generation.”

“ It’s a tossup between Dreamweb and Rex Nebular and the Cosmic Gender Bender. Dreamweb had a hypnotic  and  somber atmosphere, but could be lightly redesigned to allow for all the depth of story and character the the tone is so evocative of.

I also love Rex Nebular, but there’s an entire middle section where I really thought it was going to intelligently subvert gender roles, and do so in an interactive way. The game either sidesteps this issue, or didn’t realize its own potential. Either way, the game still has a wonderful conceit that could be better fleshed out and honed in a remake.”

“Final Fantasy 7.”

 

I want to once again thank Katie for taking the time to answer yet another set of questions for us. Be sure to keep an eye out on Phoenix Online Studios (twitter @postudios) and Pinkerton Road Studio (Jane Jensen’s twitter: @jensen_jane) for more information on this upcoming remake of a classic.

Moebius: Empire Rising Review

Note: Review based on pre-release copy. Issues encountered might not be in the retail version.

Moebius is a Point & Click Adventure game by Pinkerton Road Studio in collaboration with Phoenix Online Studios. The Game follows antique appraiser and historian Malachi Rector as he travels around the globe using his analytical skills to uncover a conspiracy threatening to ruin the world. Continue reading Moebius: Empire Rising Review

Phoenix Online Studios – Moebius: Empire Rising

Welcome to another issue of Attic Diving, where we interview interesting people to help us jump into their Mental Attics to see what we find!

Today’s issue is all about Moebius: Empire Rising, the new game from adventure game legend Jane Jensen’s Pinkerton Road. It’s set to release tomorrow, April 15th, all over the world. You can still preorder it and get a nice 20% discount.

I want to thank Phoenix Online Studios’ Katie Hallahan, PR Head and Assistant Designer for Moebius, for taking time out of her crazily busy schedule to answer these questions and others you will get to read in the coming days.

Continue reading Phoenix Online Studios – Moebius: Empire Rising

On Puzzle Design

(First of all, sorry for the somewhat long absence from the blogger-sphere, settling in a new country isn’t easy, and unsuccessful job hunting is very tiring…and depressing; but now I’m back in the saddle)

This piece was inspired by a Japanese animation, Anime, series I’ve been watching for the past 3 years called Phi Brain: Kami no Puzzle (Puzzle of God), and as the title suggests, it’s a show about puzzles and solving them and their craft, with feeble stories and a mixed-bag of characters enveloping them, and taking place in the most insane world ever, where there are Mega-corporations centered on puzzle making and with more money than all the countries in our world; where a particular puzzle might involve death traps, man-made islands and aircraft with labyrinths built in…or all of them combined. Continue reading On Puzzle Design

Phoenix Online Studios – Cognition: An Erica Reed Thriller

And I’m back! Holidays enjoyed, food devoured, post-bing-detox done! Now let’s start up a year with a nice little Attic Diving, where I take a plunge into other people’s Mental Attics to find out nice stuff about their past, current and future projects. To start the year we have an interview with Phoenix Online Studios, developers of the hit episodic game Cognition: An Erica Reed Thriller, which earned top marks on The Mental Attic’s Scoring System! You can read my review here.

I want to thank the amazing Katie Hallahan, Head of Phoenix Online PR and Game Designer, for taking time out of her busy schedule to answer this mammoth list of questions, which will hopefully not be the last list I send her, though I have promised and committed to keeping the interviews shorter from now on!

Warning – Spoiler Alert: The last two questions (19 & 20) contain spoilers, so if you haven’t played the game, please skip them!! Continue reading Phoenix Online Studios – Cognition: An Erica Reed Thriller

Attic Cleanup 15-12-2013

Another week gone! Just a few short ones until this kickass year ends. Kim, from 1001up.com, asked me about two things I thought made this year amazing, and I had no problem coming up with something to say. As for what I said, well…don’t be so nosy.

This week’s image is a bit of a pun, if you know your Hellboy, you’ll get it!

Continue reading Attic Cleanup 15-12-2013

Gray Matter Review

The Good

  • Fantastic and strong cast of characters
  • Beautiful story
  • Clever puzzles
  • The Daedalus Club
  • Point of view switch helps connect with the characters.
  • Fantastic use of Oxford locations and history.

The Bad

  • Character portraits aren’t very good looking.

Gray Matter is a Point & Click adventure game developed by Wizarbox, published by DTP Entertainment, and most importantly, designed by the awesome Jane Jensen, creator of the Gabriel Knight trilogy and Phoenix Online Studios’ Story Consultant for their fantastic episodic game Cognition. Continue reading Gray Matter Review

Attic Cleanup – 08-12-2013

This week’s feature image comes from To Aru Majutsu no Index’s Academy City’s Cleaning Bots, aren’t they cute? You need to all check out that series, it’s fantastic.

This has been an interesting week, more on the personal side than The Attic. Continue reading Attic Cleanup – 08-12-2013