Extra Life 2017 – Tabletop RPG Time!

Extra Life is this Saturday! I’m really excited to take part this year and to raise money for McMaster Children’s Hospital, part of the Children’s Miracle Network Hospitals. Continue reading Extra Life 2017 – Tabletop RPG Time!

Extra Life 2017 – Prizes and Games

Hello everybody and welcome to October, one month and a day to Extra Life 2017 and a day of pure tabletop role-playing gaming goodness.

As I mentioned before, unlike my last participation and that of most people, I will not be taking part of the event broadcasting a series of videogames from dusk till dawn to collect your hard earned money for the amazing cause that is the Children’s Miracle Network Hospitals, specifically the McMaster Children’s Hospital, but instead I and some talented friends from around will join together to play tabletop role-playing games for you, putting our players through the paces in epic adventures for your entertainment. Continue reading Extra Life 2017 – Prizes and Games

Preview: Cornerstone: The Song of Tyrim

Disclaimer: The opinions found of this article are first impressions on a preview demo, which may not represent the final quality of the game.

Cornerstone: The Song of Tyrim is an upcoming action adventure game where you play the eponymous Viking Boy, setting out on a quest to find out what happened to the men of the island. The left a long time ago on their usual rounds of pillaging and scavenging and haven’t made it home, leaving their village and island unprotected and their families fending for themselves with dwindling resources. On hearing from an Oracle that the men are in danger and unwittingly pulled into the role of saviour, Tyrim does the only thing he can, set off on a grand adventure!

I received a preview copy from Katie Hallahan from Phoenix Online Publishing on behalf of the developers, Overflow Studios and spent over an hour playing the demo, which covers the starting island and village and introduces you to the main mechanics, particularly the crafting that will be instantly familiar to Minecraft (and Terraria) players, and the beginnings of Cornerstone’s plot. By the end of the demo, I found a new organisation: mysterious robed sorcerers capable of controlling stone (aka Earthbenders). I found them in a crypt but I no explanation about what they were doing there in the first place, or the purpose of their ritual work. Is it related to what happened to the Island’s warriors? Or are they part of something else? I hate not knowing! Continue reading Preview: Cornerstone: The Song of Tyrim

Phoenix Online Studios – Gabriel Knight Sins of the Fathers 20th Anniversary Edition

Welcome to another issue of Attic Diving, where we interview interesting people to help us jump into their Mental Attics to see what we find!

Today’s guests are once again Phoenix Online Studios, this time about the Gabriel Knight remake, currently in development and due to release later this year.

I want to thank Phoenix Online Studios’ Katie Hallahan, PR Head, for once again taking time to reply to these questions of mine.

Enjoy!


How excited were you when you knew you were going to be working on a remake for Gabriel Knight?

Extremely! It’s one of the favorite classic series for a lot of us on the team, we’re all psyched to be working on it. It’s definitely one of those things where we have to pinch ourselves sometimes.

How far along is Gabriel Knight 20thAnniversary Edition?

Still in alpha. The whole game is playable, technically, but there’s plenty more to be added. We’re still adding animations, updating some art, and so forth.

Is it a direct remake or will it have new features? (Story elements, puzzles, etc.)

It is mostly a direct remake, though a few small adjustments or additions have been made here and there. Nothing major, though, the plot and flow of the game are still the same.

New conversation window has a similar style to the original
New conversation window has a similar style to the original

Gabriel Knight had a classic interface, with multiple, and very specific cursors. Is that something you’re keeping in GK20?

Some streamlining has happened with the interface.

What about the “Total Score”, will it be in the game? Sins of the Fathers and its sequels had a Scoring system, and getting the high score meant finding everything worth finding and interacting.

Yes! There will still be a scoring system; as some of those puzzles have changed, the total will be different from the original, but you can still shoot for getting a perfect score!

Will you be re-casting all voices for the game or using the originals? If the former, I’d like to vote for Raleigh Holmes as Grace.

Using the same voice cast wasn’t really an option, for a number of reasons, so the roles have all been recast. Who’s playing who hasn’t been announced yet, but the recordings were done with Bay Area Sound, the same studio who did Moebius and does all the Telltale Games, including the Walking Dead. They’re great and have a very talented pool of actors!

The new environments look fantastic, but keep the spirit of the original
The new environments look fantastic, but keep the spirit of the original

Are there any plans to re-make the rest of the series?

Not at this time. As Jane’s said recently, the real hope is that this remake will do well and, fingers crossed, pave the way for her to be able to make a new GK game! She has two ideas for what GK4 would be about. I’ve heard and read about both of them, and it really would be fantastic. Here’s hoping!

Will you update Gabriel and New Orleans to the 21st century, or will it remain in the 1990s?

It will still be set in 1993, with all the old, familiar trappings thereof!

A part of me wanted to see Gracie with an iPad
A part of me wanted to see Gracie with an iPad

(This is for the whole team, if possible) If you could remake any game, which would it be?

We had a variety of responses! For myself, I’d love to remake The Black Cauldron, which was my first Sierra game and first adventure game, but rather than follow the Disney movie’s plot, I’d want to stick to the book series it was based on, The Chronicles of Prydain, by Lloyd Alexander. That game got me into both those books and adventure games, and I would love to see it done justice!

“Tough question! It is hard for me to pick just one game. I am thinking Shadowgate an old point and click adventure on the nes and early PC. Actraiser for the SNES or Ultima 6 The False Prophet.”

“It’s not the most adventure game-studio response I could think of, but my ideal remake project would be Vampire: The Masquerade – Bloodlines. Despite the game’s excellent world building and allowance of a great variety of play styles, it was obviously rushed to retail and suffered from a litany of bugs and half-formed design decisions. Would love to take this thing from the assets up and polish it to an HD, fully realized mirror shine.”

“My personal pick since it’s been floating in my mind is Battletoads. Slick power set, variety of stages, but it was 8-bit and super hard. I’d like the difficulty toned down or at least optionalized so that players can choose. Online multiplayer. Allow all 3 toads to play together. Also keep the sidescrolling aspect intact ala Double Dragon Neon. At least 2.5D, like the latest Street Fighters have done. Actually that way, we can have the giant hand attacks animated closeup with literally high-impact.

“Adventure-game-wise, I’d like to see Loom get remade. It had so much potential in its use of music as spellwork. I can imagine more crafting via composing, more notes and chords, but that may mean more of a sequel or expansion than a straight remake. The simplicity of playing forwards and backwards to achieve opposite effects may be hindered if spells are made too complicated. So any remake of the original should probably keep the spell system simply as-is but pretty up the graphics and sound for the current generation.”

“ It’s a tossup between Dreamweb and Rex Nebular and the Cosmic Gender Bender. Dreamweb had a hypnotic  and  somber atmosphere, but could be lightly redesigned to allow for all the depth of story and character the the tone is so evocative of.

I also love Rex Nebular, but there’s an entire middle section where I really thought it was going to intelligently subvert gender roles, and do so in an interactive way. The game either sidesteps this issue, or didn’t realize its own potential. Either way, the game still has a wonderful conceit that could be better fleshed out and honed in a remake.”

“Final Fantasy 7.”

 

I want to once again thank Katie for taking the time to answer yet another set of questions for us. Be sure to keep an eye out on Phoenix Online Studios (twitter @postudios) and Pinkerton Road Studio (Jane Jensen’s twitter: @jensen_jane) for more information on this upcoming remake of a classic.

Phoenix Online Studios – Moebius: Empire Rising

Welcome to another issue of Attic Diving, where we interview interesting people to help us jump into their Mental Attics to see what we find!

Today’s issue is all about Moebius: Empire Rising, the new game from adventure game legend Jane Jensen’s Pinkerton Road. It’s set to release tomorrow, April 15th, all over the world. You can still preorder it and get a nice 20% discount.

I want to thank Phoenix Online Studios’ Katie Hallahan, PR Head and Assistant Designer for Moebius, for taking time out of her crazily busy schedule to answer these questions and others you will get to read in the coming days.

Continue reading Phoenix Online Studios – Moebius: Empire Rising

Cognition: Season 2 Speculation

Cognition: An Erica Reed Thriller is a 2013 adventure game developed by Phoenix Online Studios. It follows the eponymous Erica Reed, an FBI agent with the power of Post-Cognition, the ability to touch things or people and see past experiences. Continue reading Cognition: Season 2 Speculation

On Puzzle Design

(First of all, sorry for the somewhat long absence from the blogger-sphere, settling in a new country isn’t easy, and unsuccessful job hunting is very tiring…and depressing; but now I’m back in the saddle)

This piece was inspired by a Japanese animation, Anime, series I’ve been watching for the past 3 years called Phi Brain: Kami no Puzzle (Puzzle of God), and as the title suggests, it’s a show about puzzles and solving them and their craft, with feeble stories and a mixed-bag of characters enveloping them, and taking place in the most insane world ever, where there are Mega-corporations centered on puzzle making and with more money than all the countries in our world; where a particular puzzle might involve death traps, man-made islands and aircraft with labyrinths built in…or all of them combined. Continue reading On Puzzle Design

Attic Cleanup – 12-01-2014

Hot damn, 2014!

In case you’re wondering about the Featured Image, yes, that is an Angel Witch with horns riding a mechanized broom. It’s from the anime adaptation of a series of novels caleld Kyoukai Senjou no Horizon (Horizon in the Middle of Nowhere), a fantastic story with one of the most convoluted plots ever conceived. Both the novels and the series deserve a watch, so go see it! Trust me, the witch you’re seeing doesn’t even crack the top 5 weirdest stuff you’ll see in Horizon. Continue reading Attic Cleanup – 12-01-2014

Phoenix Online Studios – Cognition: An Erica Reed Thriller

And I’m back! Holidays enjoyed, food devoured, post-bing-detox done! Now let’s start up a year with a nice little Attic Diving, where I take a plunge into other people’s Mental Attics to find out nice stuff about their past, current and future projects. To start the year we have an interview with Phoenix Online Studios, developers of the hit episodic game Cognition: An Erica Reed Thriller, which earned top marks on The Mental Attic’s Scoring System! You can read my review here.

I want to thank the amazing Katie Hallahan, Head of Phoenix Online PR and Game Designer, for taking time out of her busy schedule to answer this mammoth list of questions, which will hopefully not be the last list I send her, though I have promised and committed to keeping the interviews shorter from now on!

Warning – Spoiler Alert: The last two questions (19 & 20) contain spoilers, so if you haven’t played the game, please skip them!! Continue reading Phoenix Online Studios – Cognition: An Erica Reed Thriller