From the first moment I played one of Dave Gilbert’s games, I became a fan of Wadjet Eye Games and have enjoyed every title they’ve released. When the chance came to get my hands on Unavowed, their latest point & click adventure, I jumped at the chance.
(First of all, sorry for the somewhat long absence from the blogger-sphere, settling in a new country isn’t easy, and unsuccessful job hunting is very tiring…and depressing; but now I’m back in the saddle)
This piece was inspired by a Japanese animation, Anime, series I’ve been watching for the past 3 years called Phi Brain: Kami no Puzzle (Puzzle of God), and as the title suggests, it’s a show about puzzles and solving them and their craft, with feeble stories and a mixed-bag of characters enveloping them, and taking place in the most insane world ever, where there are Mega-corporations centered on puzzle making and with more money than all the countries in our world; where a particular puzzle might involve death traps, man-made islands and aircraft with labyrinths built in…or all of them combined. Continue reading On Puzzle Design
- The Magic Duel with Mombi, the only fun part of this game.
- The Gumps.
- You can set the walking speed in the options…thankfully.
- Characters are flat and uninteresting.
- Art style is dull.
- Character animations are stiff.
- Voice acting is terrible.
- Puzzles, if they can be called that, are too simple.
- Quest and Item overlays are annoying and in the way.
- Quest-based gameplay takes you by the hand during the entire experience.
- The World of Oz doesn’t feel even remotely “Wonderful”.
- Characters are too noir, and too little Oz. Continue reading Emerald City Confidential