I love a good RPG, as I’ve mentioned several times in the past, from JRPGs to action RPGs, as long as the story and characters are nice and the game is not soul-crushingly boring or frustrating, I’m all for it. So, I jumped at the chance to play The Tower of Time, the name alone being more than intriguing enough. So, what did I think about this title? Read on.
You wake up aboard a ship drifting through space. Everything is dark and everyone is dead. You hear strange noises coming from the darkness and a voice guides you across the halls, your only hope for survival. No, it’s not System Shock, it’s Syndrome!
Continue reading Review: Syndrome
During Rezzed 2016—a couple of months ago, though it feels a lot longer—I played a variety of games but only one of them was a 1st person horror set in a derelict spaceship. You know System Shock 2 and Event Horizon have special places in my heart, and I love the idea of a character waking up on a ship once filled with life and laughter and now just knee deep in hell. Death and suffering around them, with people they once knew and served with now turned into hideous abominations hunting the character for their blood, or flesh, or both. Or perhaps they seek to indoctrinate them, to turn them to the cause of their dread masters.
Yeah, this is my kind of Sci-Fi Horror, the one in an oppressive environment, a metal coffin floating aimlessly through space. So with that said, you should understand how quickly a game like Syndrome grabbed me back in April. I’m, admittedly, a scaredy-cat. As much as I love this setting and as much as I enjoy watching and playing horror media, I scare very easily in them and while I don’t dive for a cushion the instant something scary pops up, I do tend to pause or even quit games and films midway through a session to calm down and relax before I tackle them again. Sadly, recording previews doesn’t give me that freedom. Because I’m doing the work for all of you, to show you the games that developers send me to test out and give my feedback on, I can’t just say “Nope!” but instead have to push on and face the fears, which is the only way to make it through alive and not soiling your trousers. Continue reading Preview: Syndrome
You wake up on derelict ship, with no memory of how you got there. The walls are bloodied and something stalks the halls. You need to find your family but a part of you just wants to climb back into the tube and put yourself in Stasis. Continue reading Review: Stasis
What makes good Horror? These past weeks, recording playthroughs with my good friend John Heatz and the 1001-Up crew, I’ve wondered about that, and I found the answer in Romance, Seduction and Sex; their principles and that of horror are similar, they just seek different outcomes; though interestingly enough, the physical side of them are astoundingly similar. Continue reading The Seduction of Horror