Backer Build Preview – Phoenix Point

I love X-COM, which I think I’ve stated a few times. When the chance presented itself to back the new game by Julian Gollop. the creator of the very first game in the series, UFO: Enemy Unknown and the first set of classic X-COM games—before the Firaxis remake—I jumped at the chance and became a backer for Phoenix Point.

Last week, the cool guys at Snapshot Games sent me a press early access version of the backer build coming out today, so I could take a look and see just how the game is shaping up. Below you’ll find a video of my latest session, up to the point when the game crashed on me. A minor issue with a preview build when the game is this fun.

But before we get to it, let’s discuss what’s new, what I liked and what I think they could improve on before the final release: Continue reading Backer Build Preview – Phoenix Point

Currently Crowdfunding – The Beast Inside

I love horror games, but I’m also a scaredy cat when I play them. If a game is truly scary, I can only tolerate to play it minutes at a time. It happened with the game I mentioned in the Bejeezus files and every other title I’ve ever had the pleasure of enjoying. So when I hear there’s a horror game on Kickstarter, or any crowdfunding platform for that matter, my ears perk up and if there’s a demo I will be going through it, minutes at a time. This led me to The Beast Inside. Continue reading Currently Crowdfunding – The Beast Inside

Preview: Between Heartbeats

During Rezzed I saw a ton of games that I honestly didn’t write about, but It wasn’t because they weren’t interesting but because I couldn’t fit all the content in my weekly plan.

One of these is Between Heartbeats, currently on Indiegogo trying to raise £10.000, a game that tugs at my heartstrings for many reasons and yes, the pun is very much intended. Between Heartbeats is the dream cross between Innerspace and Shoot ‘em Ups. You control a couple of little robots inside a human body, shooting down viruses, bacteria and other pathogens.  I love Innerspace and such stories where someone travels in miniaturised form inside a person’s body—though I have some nauseating memories of the Disney World Epcot Centre ‘Body Wars’ ride. And I’ve mentioned in the past how much I enjoy Shoot ‘em ups. Continue reading Preview: Between Heartbeats

Preview: Gibbous: A Cthulhu Adventure

One of the first lessons you learn in the Lovecraftian Mythos is stay the hell away from magic, even more so from the Necronomicon. No one told this to Buzz and his acquaintance, who’s now in the hands of some crazy cultists. To make things worse, or funnier, Buzz’s cat got hit with a random spell and started talking, or as he puts it “became a horrible abomination.”

Gibbous: A Cthulhu Adventure, a point & click adventure game in development and currently on Kickstarter has one thing going for it that I found even funnier than the rest of the demo: the game’s studio, Stuck in Attic, is from Transylvania. With how much we tie Transylvania to horror thanks to Bram Stoker’s novel—my favourite by the way—the fact these guys are making a comedy-horror just cracks me up. Just me that finds it funny? Let’s move along then. Continue reading Preview: Gibbous: A Cthulhu Adventure

Preview: Perpetual Night

I played Perpetual Night during Rezzed 2016 and I gave you a little preview of how it plays. After the event, I received a demo build of the game thanks to the awesome people at Studio Genkan.

Before I begin: Perpetual Night is still on Kickstarter and at the time of publishing this article, there are four days left in the campaign and still a long way to go, so if you like what you see and you’re intrigued enough to help make this a reality, then please head on to campaign page and back this project! Continue reading Preview: Perpetual Night

Crowdfunding Shenanigans – The Double Fine Case

In the gaming industry, perhaps more than any other, Crowdfunding has become commonplace. Every week, if not every day, we hear of a new project on Kickstarter, Indiegogo or any other platform for anything from a point & click adventure game to a full-blown MMO.

Yet I’m curious when I see developers returning to crowdfunding platforms after incredibly successful games and campaigns. Particular among those, and the reason I thought of this piece, is Tim Schafer and Double Fine. My concern is this: when does crowdfunding stop being a necessity and becomes a sleazy easy-money scheme? Continue reading Crowdfunding Shenanigans – The Double Fine Case