Backer Build Preview – Phoenix Point

I love X-COM, which I think I’ve stated a few times. When the chance presented itself to back the new game by Julian Gollop. the creator of the very first game in the series, UFO: Enemy Unknown and the first set of classic X-COM games—before the Firaxis remake—I jumped at the chance and became a backer for Phoenix Point.

Last week, the cool guys at Snapshot Games sent me a press early access version of the backer build coming out today, so I could take a look and see just how the game is shaping up. Below you’ll find a video of my latest session, up to the point when the game crashed on me. A minor issue with a preview build when the game is this fun.

But before we get to it, let’s discuss what’s new, what I liked and what I think they could improve on before the final release: Continue reading Backer Build Preview – Phoenix Point

Inside the gaming world – How do characters feel about the inner workings of videogames?

Have you ever thought at what happens inside a game for the characters? I mean, when we pause a game, what do they do, stay frozen in place or do they take 5 and grab a drink, maybe stretch, talk among each other while they way for us to resume? This is a question an acquaintance posed, but I’ll be honest, I couldn’t see too many variations on the pause theme.

I mean, the best one would be with the Mario characters. Shigeru Miyamoto once stated that he felt the characters were members of a theatre troupe, so for me the pause would just be the director calling out for a 5-minute break, maybe clear the set, reset for the next scene, remove unnecessary debris so nothing gets in the way of the audience.

But what about the rest of a game’s elements, those little intrinsic mechanics that we expect in every title. How do characters feel about Lives, Game Over, Reloading, Continues, character generators and the dreaded New Game Plus? Those are bigger questions for me. Continue reading Inside the gaming world – How do characters feel about the inner workings of videogames?

XCOM 2 – Ranking the Chosen!

I love XCOM 2. I played it on release and gave it one hell of a score. Now Firaxis and 2K have released an expansion that’s making me love the game even more.

It’s not very common for me to return to a game for an expansion, especially not when the expansion releases so long after the main game. But XCOM 2: War of the Chosen has so much content in it and the concept of the chosen was so interesting that I couldn’t resist coming back for more. Continue reading XCOM 2 – Ranking the Chosen!

Review: XCOM 2

We thought we’d beaten them, but they held back. Then they came, they conquered and we hid. But now we have a second shot. Let’s show them what the XCOM Project is all about!

Continue reading Review: XCOM 2

Annoying Game Mechanics – Tutorials

Annoying Game Mechanics are those that just make you groan when you see them in a game. You’ve seen them at their best but you’ve also seen them at their worst. You can’t love them but you can’t hate them either, but you can definitely be annoyed!

This week the mechanic I’m having an issue with is Tutorials! Continue reading Annoying Game Mechanics – Tutorials