Video Game engines are at the core of any video game development. They provide the tools the content creators will need to build the game the audience will enjoy. Engines also come with constraints, limitations that often drag games down or make further entries in a series a harder task.
We all know of the popular engines such as Unreal and Unity, but there are dozens out there we never hear of, as they are homebrewed creations by the developers, built from the ground up to serve the need for a specific game. It’s not unusual for developers to use these private engines once and then switch to a new original engine or adapt an existing one. Continue reading Game Building – Homebrew or Third Party Engines?