Happy new year everybody, may 2017 be simply awesome!
Let’s kick off the new year with a bit of positivity, a change of pace from my usual rants, but I had fun during my break. I went back to play The Witcher 3, specifically the expansions: Hearts of Stone and Blood and Wine. Continue reading DLC Done Right – The Witcher 3
Video Game engines are at the core of any video game development. They provide the tools the content creators will need to build the game the audience will enjoy. Engines also come with constraints, limitations that often drag games down or make further entries in a series a harder task.
We all know of the popular engines such as Unreal and Unity, but there are dozens out there we never hear of, as they are homebrewed creations by the developers, built from the ground up to serve the need for a specific game. It’s not unusual for developers to use these private engines once and then switch to a new original engine or adapt an existing one. Continue reading Game Building – Homebrew or Third Party Engines?
The Witcher 3 released last month to enormous success, the culmination of everything CD Projekt Red had been working on for the past years, ever since they unleashed Geralt of Rivia on the world. Now, The Witcher is household name, but most people don’t know how big it is. For some it’s just a bit of fantasy, just another world. Some know of the novels they’re based on but don’t realise how big they are in their homeland. Continue reading The Witcher Perspective – On Origins and Scale