Last time I wrote about the Nancy Drew series, I had said it was the end of the road for me, at least until the release of the now almost mythical Midnight in Salem. Continue reading Nancy Drew – That’s all Folks!
Last month I wrote about expectations and how they have an impact on the emotional response you have with stories, games or any other form of entertainment. I wrote about how my expectations for a light-hearted romp made two Nancy Drew titles get to me. They managed to create tense atmospheres and even managed to scare me.
When I published that article, someone commented that I should have waited to play Nancy Drew: Ghost of Thornton Hall, as it was the scariest of all Nancy Drew games.
Having recently finished this title—on my way to play all the games in the Nancy Drew series, a goal I’m very close to achieving—I thought it might be a good idea to tell you about my experience with Nancy Drew: Ghost of Thornton Hall. Continue reading Playing with Expectations – Not So Scary Nancy Drew
I promise, this will be one of the last Nancy Drew articles I write…maybe. Ok, it’s not likely. I like the games and there’s lots of them to talk about.
But what I want to talk about today is not about my experience. Instead, for those who haven’t played a single game in the series and don’t know how or when to jump in, I’d like to help you out. These are the things you need to know and accept before you jump into HeR Interactive’s long-running Nancy Drew series. Continue reading 7 Things you Need to Accept to Enjoy the Nancy Drew Series
I said it on Twitter a few days ago, that this week I was going to name-drop or speak of HeR Interactive‘s Nancy Drew series quite a bit, because it’s the only thing I’ve been playing lately. I wrote last week’s article on how some Nancy Drew games surprised me with their fantastic handling of horror material and someone dropped a lovely comment and said I should have waited until playing Nancy Drew: The Ghost at Thornton Hall, the scariest game in the series apparently.
The truth is I’d have loved doing just that but monetary restrictions prohibited that. In other words, too broke to buy that game. So, instead I decided to go back to the first games in the series, as I began with The White Wolf at Icicle Creek, the 16th entry in the Nancy Drew series, and which, as I’ve mentioned several times now, I had seen on the YouTube channel Game Grumps.
Around Christmas I bought most of the Nancy Drew games in a bundle, missing only a fair few, and with Wikipedia offering a handy list of earlier entries in the series, I tracked down the earliest possible title—that I owned—and picked it up from there. That title is the remastered version of Nancy Drew: Secrets can Kill. Continue reading Nancy Drew Series – The Road so Far
Video Game engines are at the core of any video game development. They provide the tools the content creators will need to build the game the audience will enjoy. Engines also come with constraints, limitations that often drag games down or make further entries in a series a harder task.
We all know of the popular engines such as Unreal and Unity, but there are dozens out there we never hear of, as they are homebrewed creations by the developers, built from the ground up to serve the need for a specific game. It’s not unusual for developers to use these private engines once and then switch to a new original engine or adapt an existing one. Continue reading Game Building – Homebrew or Third Party Engines?
December 2015, during the last Steam Sale of the year, I purchased the Nancy Drew adventure game collection after watching the stars of the GameGrumps YouTube series play one of the games—at least for a few episodes until they gave up—and as a fan of adventure games and just getting into Let’s Plays, I decided to buy the collection and perhaps do a few playthroughs on the games in the series. Continue reading Puzzle Detective – Nancy Drew Series – Overview