Last night during my Twitch broadcast–trying a new schedule–I played Outland and Rabi-Ribi, two Metroidvania-style platformers and while playing them I noticed something I hadn’t before, even as a fan of the platforming genre and the metroidvania subgenre and it’s how often these games have bullet-hell elements, where part of the challenge is to avoid countless damaging projectiles as part of traversing the environment and defeating the bosses placed in front of us.