Odyssey – Has Assassin’s Creed lost its identity?

Since last week I’ve been playing Assassin’s Creed Odyssey and while I’ve been enjoying my time in Ancient Greece—which is not difficult considering how much I love the ancient Greek world and Greek myth—with my new buddy Alexios, the experience has felt off, as if there were things missing.

Assassin’s Creed Odyssey is an open world RPG, much like origins but going all in on the genre tropes, up to and including resource and level grinding and conversation options. But along the way, Ubisoft left out those iconic elements of the Assassin’s Creed series in favour of going all in on the RPG. Continue reading Odyssey – Has Assassin’s Creed lost its identity?

Dark Souls III – Identity Crisis?

I recently finished Dark Souls III. So where’s the review? Well, there’s not gonna be one. I realised my last article on the game summed up my feelings on it quite well. Dark Souls, beyond its lore, is very much a game that hinges on the memorability of its boss battles, on the design of these. It’s what we all remember after playing the game (that and some of the more annoying enemies and the beautiful landscapes), so my feelings on the rather samey boss design should tell you a lot. If you need a score, I give Dark Souls III a 3.5, it’s a good game but not as good as its predecessor. It has a lot more variety in NPCs, weapons and armour compared to Bloodborne for example, and the quality of the character stories are much more interesting, but it lacks something important. Continue reading Dark Souls III – Identity Crisis?