Since last week I’ve been playing Assassin’s Creed Odyssey and while I’ve been enjoying my time in Ancient Greece—which is not difficult considering how much I love the ancient Greek world and Greek myth—with my new buddy Alexios, the experience has felt off, as if there were things missing.
Assassin’s Creed Odyssey is an open world RPG, much like origins but going all in on the genre tropes, up to and including resource and level grinding and conversation options. But along the way, Ubisoft left out those iconic elements of the Assassin’s Creed series in favour of going all in on the RPG. Continue reading Odyssey – Has Assassin’s Creed lost its identity?
Last week was Extra Life and it was a day of fantastic tabletop RPG awesomeness. And though I hope that by plugging the event again and casually mentioning to you all our awesome prizes, which can still be unlocked by donating HERE until the end of the month, I can get you to give a bit of your hard-earned money for a good cause, it’s time to move on and get back to usual business.
The first week of November was an eventful one, wasn’t it, with lots of major game releases that we’ve expected for ages. There was the Nazi-punching simulator Wolfenstein, the next in the Mario Saga, and the Assassin’s Creed title with the double task of setting up the origin for its series’ canon and at the same time recover what its predecessors lost, loyalty and trust. There were other releases but in my eyes these were the biggest ones and of course, I got my hands on them. Continue reading Glorious Gaming Goodness