Revisiting The World – .Hack//G.U. Issues

For the past two weeks I’ve been replaying .Hack//G.U nonstop, thanks to the PC re-release, .Hack//G.U. Last Recode, which in addition of bringing back the original game and upscaling it, adds a new episode at the end. I can’t really comment on this last episode as I’m still playing through the three original ones.

But as I’ve slipped back into the shoes of the Terror of Death, Haseo, I’ve noticed things now that I never did on the original release years ago, things that when you’re going through the games you don’t really care about or notice unless everything is fresh in your mind, from either taking copious notes, having good memory or binge-playing through the volumes as I am. Continue reading Revisiting The World – .Hack//G.U. Issues

Glorious Gaming Goodness

Last week was Extra Life and it was a day of fantastic tabletop RPG awesomeness. And though I hope that by plugging the event again and casually mentioning to you all our awesome prizes, which can still be unlocked by donating HERE until the end of the month, I can get you to give a bit of your hard-earned money for a good cause, it’s time to move on and get back to usual business.

The first week of November was an eventful one, wasn’t it, with lots of major game releases that we’ve expected for ages. There was the Nazi-punching simulator Wolfenstein, the next in the Mario Saga, and the Assassin’s Creed title with the double task of setting up the origin for its series’ canon and at the same time recover what its predecessors lost, loyalty and trust. There were other releases but in my eyes these were the biggest ones and of course, I got my hands on them.  Continue reading Glorious Gaming Goodness