While writing Annoying Game Mechanics I always wonder about the nature of gameplay, what makes a Game what it is? What must it have to be a game? As interactive media, interaction is the most important. It’s what separates the genre from the others.
Having said so, perhaps the question is meaningful interaction, as in how much you affect the game’s outcome. Is that why some people don’t see certain games as being games, or call them barely-games? Continue reading The Mechanic Perspective