Gaming Tendencies – Button Holding

I’ve been playing games for decades now and I’ve seen many trends go by, some all about the graphical power of a game and many more on control schemes and in-game mechanics. Some hang around for a while like a bad cough and others, thankfully, go by without much consequence.

But for the past few years there’s been one such trend that has not only remained but seems to be spreading across the entire industry, infecting games of every genre and developers or every calibre. This trend is not only annoying on its impact on gameplay but also on how much it diminishes what used to be a valuable tool for creating tension and excitement.

The trend I’m being vague about is pressing and holding the buttons down for every single action, from picking up an item to opening a door.

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The Mechanic Perspective

While writing Annoying Game Mechanics I always wonder about the nature of gameplay, what makes a Game what it is? What must it have to be a game? As interactive media, interaction is the most important. It’s what separates the genre from the others.

Having said so, perhaps the question is meaningful interaction, as in how much you affect the game’s outcome. Is that why some people don’t see certain games as being games, or call them barely-games? Continue reading The Mechanic Perspective