Carry on my wayward son, there’ll be peace when you are gone. Lay your weary head to rest, don’t you cry no more…
Someday I’ll turn these articles into awesome highlight videos with that song playing in the background, similar to Supernatural season finales. But as my editing skills more than suck, I’ll just write it all down.
Yes, another Let’s Play on The Mental Attic’s YouTube channel and picking up where we left off on the road to playing all Tomb Raider games in reverse order. This time it’s Tomb Raider: The Last Revelation.
We kick it all off listening to Von Croy’s annoying lessons as tween Croft, only to leave him for dead (something that, if you’ve played Legend, you realise Lara does more often than she should). Then we raid a tomb, and remove a sacred Ankh from a sarcophagus only to learn we might have broken the world in the process by unleashing the god Set.
So it’s back into more ruins, find more artefacts, unlock mysterious doors and deal with a band on assassins, the Pyjama ones and the Ninja variety. They all come for you and take a beating…if only Lara stopped using those rubber bullets!
These levels are long as hell, so while I’ve been playing a lot, there hasn’t been much progress in the story. But I do have my little complaints:
- I love the multilayered tombs. It’s not just a few rooms, but dozens of vaults with their own keys and puzzles and challenges. It’s both good and bad, read on.
- Tween Lara has a wonderfully bad attitude.
- Bullet sponge enemies, way too many of them, from the Adamantium Scorpions to the bulletproof ninjas.
- Levels so complicated they had to force the camera to look at important details for you. At one point Lara will crane her neck in bone shattering angles to show you where you need to go.
- Driving…it is a nightmare!
- Remapping keys is pointless, as the default ones will continue to work.
As the Let’s Play continues, I’m sure to add more to this list or change my mind about a few of them.