An astronaut, adrift after his research station explodes finds safe haven aboard a ship no one has seen since the 80s. No, it’s not Event Horizon, it’s Event[0]!
Genre(s): Exploration | Adventure Developer: Ocelot Society Publisher: Ocelot Society Release Date: September 2016 |
Played: Full Story Platforms: PC Purchase At: Steam Source: Review Copy provided by Publisher |
Good:
|
Bad:
|
Review
Event[0] takes place in an alternate universe where space travel technology advanced at a much faster rate than our own. The protagonist is an astronaut recruit sent to Europa, an assignment that doesn’t last long. Soon after you arrive, the station goes kaboom and you end up drifting aimlessly in an escape pod. Thankfully, the Nautilus, an experimental ship that launched and disappeared in the 80s is there to pick you up.
Event[0] is essentially an exploration game aka walking simulator, but instead of giving you the exposition through environmental clues or character journals, you have to go through around 10 minutes of text-based explanations at the start of the game. These explanations are crucial in understanding the plot, yet the experience is clumsy and uninteresting and it wouldn’t surprise me if players missed key facts because of this. Here you also choose character gender and general personality, not that it has any bearing on the rest of the game.
But I can blame them for how quickly Kaizen reveals its hand and shows the psychotic artificial intelligence angle that we’ve come to know for Science Fiction and almost predict every single time. Though once again, I’ll give the developers credit, because when I called Kaizen Hal, it had a reply for me. Good move, my friends, good move!
In Event[0] Kaizen threatens you into helping him destroy the Singularity Drive powering the ship, as it’s a danger to humanity, which sounded fishy as hell to me. To get there you need to open the way to the bridge and you do so in the most circuitous way possible, including an “accident” that dumps you into the void of space for a few minutes.
Sometimes simple stories are better, guys. Adding complexity to the plot during the ending will backfire almost every time.
To go along with it are the beautiful aesthetics on the ship. The rooms look straight out of a late 70s or early 80s catalogue, particularly in the use of colours and shapes. It’s great how these old-school designs marry the high-tech rooms to create something that feels timeless. I saw most 80s films living rooms and bedrooms in the game. Not only that, but the TVs play videos in Betamax tape quality and the computers are big and clunky.
Conclusion
Event[0] has an interesting premise and nails the 80s sci-fi aesthetics magnificently. Sadly the storytelling is lacking and what little characterisation there is in the character Kaizen just makes it a predictable AI villain.
TMA SCORE: 3/5 – Alright |