There are many games out there with worlds based on works of fiction. From The Witcher games, based off Andrzej Sapkowski’s books, to the Sherlock Holmes titles and even such adaptations as American McGee’s Alice.
Novel adaptations as games have become a common thing, sometimes more prolific than even film tie-ins, offering a deeper and more compelling experience than those. Novel-based games often have a thoroughly crafted universe to draw from in terms of plot, characters and gameplay design options.
This week let’s do something different. Let’s give Urban Fantasy a rest and instead go to another world, one filled with sand and Spice and supreme beings in mortal flesh. Yes, I’m talking about Frank Herbert’s Dune. While there have been games based on the universe, none of them have tackled the novel, instead going the RTS route to represent the war between the great houses. What we’ll be designing today is the game based on the story, the game about Muad’Dib.
As is always the case, there might be spoilers ahead so read at your own peril! Continue reading Novel Games – Frank Herbert’s Dune