Revisiting The World – .Hack//G.U. Issues

For the past two weeks I’ve been replaying .Hack//G.U nonstop, thanks to the PC re-release, .Hack//G.U. Last Recode, which in addition of bringing back the original game and upscaling it, adds a new episode at the end. I can’t really comment on this last episode as I’m still playing through the three original ones.

But as I’ve slipped back into the shoes of the Terror of Death, Haseo, I’ve noticed things now that I never did on the original release years ago, things that when you’re going through the games you don’t really care about or notice unless everything is fresh in your mind, from either taking copious notes, having good memory or binge-playing through the volumes as I am. Continue reading Revisiting The World – .Hack//G.U. Issues

Genres of Fantasy – Trapped in a Game

I read a lot, watch plenty and game my fair share, and there is one concept that I’ve always found the most fascinating: Dual Worlds. From The Legend of Zelda: A Link to the Past with its Light and Dark Worlds and His Dark Materials with its infinite realities to The Longest Journey’s Arcadia and Stark, I don’t think this concept will ever stop fascinating me. You already saw a variation on the subject with the premises for Crows and the two I published yesterday.

But there is a sub-set of that concept that I admit fascinates sometimes even more, and it’s one I haven’t seen done outside of Japan, where it’s perhaps done to the point of nausea and with some stellar showings, such as Log Horizon, Sword Art Online, Overlord and .Hack. Continue reading Genres of Fantasy – Trapped in a Game