For the past few months I’ve been preparing to narrate a new campaign, as I’ve mentioned how much I love being a dungeon master. I gathered the players and convinced them to join me in exploring a new world in Dungeons & Dragons.
Because as much as I love the lore of the established Dungeons & Dragons realms and how much fun I’ve had playing in the worlds created by other authors and Dungeons Masters, I have always felt there is so much more you can do with your own world. It takes much more work, especially if you’re doing taking care of all geographical, political, economic and even racial aspects of your world. Continue reading Dungeons Mastering – Campaign Preparations!
Last week I spoke of Igniters and how I had to scrap this series of Star Wars novels for legal reasons, or maybe just to avoid having any legal reasons to begin with.
Since then I’ve been thinking about the best way to handle it, what the setting should be, and how to turn what was once Star Wars into a new idea, something that suits me. Continue reading Igniters – Planning Stage
In the past I’ve spoken about JRPGs, the things I like but most importantly, the flaws in the genre, because whilst the name just means Japanese-RPGs, it has enough tropes and stylistic differences that we can consider it a completely different genre. Many of these tropes form the basis of all RPG Video Games, as many developers and designers grew up with games such as the original Final Fantasy.
Right now, I’m playing through two JRPGs that I now think might be two of the best RPGS in the world. The first is one I’ve mentioned in the past, Xenoblade Chronicles X, which I had to restart because I forgot to copy the save file when I deleted my old WiiU account and created a new one (they’re region-locked, so my Irish one didn’t work here). And the second is the wonderful Shin Megami Tensei & Fire Emblem Crossover, Tokyo Mirage Sessions #FE. Continue reading Best JRPGs – Xenoblade Chronicles X and Tokyo Mirage Sessions #FE