Puzzles are at the core of Adventure gameplay, they provide challenges for you to overcome with brains rather than brawn. For Action Adventures, they offer a break from the hacky-slashy-stabby-shooty element of title.
Every week I’ll bring you a new puzzle, drawn from some of the best and worst adventure or puzzle games I’ve ever played. Every once in a while I’ll even leave you one of my own for you to solve. If you do, I’ll find a way to reward you!
“You crack me up little buddy…” Is something you’ll hear quite a bit in Sam & Max, and it never gets old or annoying.
For those like me without any idea on what Sam & Max was beyond easter eggs showing up in LucasArts games, here’s a little explanation. Sam & Max is a comic book by Steve Purcell starring the eponymous Sam & Max, Freelance Police, sort of Private Detectives but working for the Police Commissioner as extra cops, called in when needed, which is quite often to be honest. Sam is a 6-foot Dog in a grey suit with matching fedora, prone to over-exposition and long-winded exclamations, and Max, his trusty partner is a white “hyperkinetic rabbity thing”, with straight long bunny ears, a permanent manic grin and a fluffy tail and is a complete sociopath. Their office is in a rundown building on the corner of Straight and Narrow and they share the floor with a Noir inspired, more traditional PI called Flint Paper, who can be seen almost every time beating up a suspect for information. The office is also where you are at the beginning of most episodes, and with each episode and season, the office is funnier, as the boys enjoy keeping trophies in their closet, which more often than not come from living beings, or are actually alive.