I’m usually not a fan of card-based games unless they’re card games. Ok, that didn’t make much sense. Let’s try again: I like card games like Hearthstone or Magic the Gathering, Gwent and so on, CCGs, TCGs and deck builders. Those games where the cards are the game. What I’m traditionally not a fan of are those games in other genres that use decks and cards, such as RTS or RPGs using decks, say Kingdom Hearts: Chain of Memories or Children of the Zodiarcs.
Funnily enough, I kinda like both of those examples, because they’re very good implementations of the cards and deck mechanics in other genres. But it’s something that can go in horrendous directions unless done properly.
So, when I got the information on Golem Gates, a real-time strategy title on Early Access and featuring cards, I had that involuntary groan when I suspect the experience is going to be awful. But as always, I said yes, because despite my misgivings and fears, there might be a jewel of gaming there, and unless I give it its fair shake, I won’t find out. Continue reading Preview: Golem Gates