Summer Games Done Quick 2017 is ON!

It’s that time of the year again, when speedrunners from around the world get together for a week-long marathon of game, space and time breaking playthroughs of both famous mainstream games and some obscure gems of the gaming world of which only the runners themselves and their community have heard of.

Yes, it’s Games Done Quick, specifically Summer Games Done Quick, raising money and awareness for Médecins Sans Frontières, aka Doctors Without Borders. Last year the speedrunners community raised nearly $1.3 million and you can be sure they’ll attempt to beat that record this week, using their amazing incentives to draw donors. Continue reading Summer Games Done Quick 2017 is ON!

Gaming for Charity – Awesome Games Done Quick 2017

It’s that time of year again, when the people from Speed Demos Archive and Speedruns Live join forces to bring us a week-long marathon of back-to-back speedruns, crazy donation incentives and some amazing prizes, Awesome Games Done Quick.

As with every year, the proceeds from this marathon go to the Prevent Cancer Foundation, whose mission is the prevention of cancer through research and education, focusing on lifestyle change and early detection.

My dad died of cancer years ago, and so my money, time and admiration always go to any organisation that might prevent others from meeting the same fate or their families to go through what we have.

If you’re unfamiliar with what AGDQ or speedruns are, let me give you a quick explanation. Continue reading Gaming for Charity – Awesome Games Done Quick 2017

EGX 2016 – Mekazoo

Mekazoo is a game I first saw at Rezzed, and what I mean is I noticed the booth. Rezzed was crazy, with tons of games available and every day I discovered a new gem I had missed, but it was inevitable that I would not get to play all of them.

So when the chance came up to play Mekazoo during EGX I leapt at the chance and booked the appointment, just to make sure I would get to play it and talk to the developers, The Good Mood Creators.

What I found was a fantastic platformer with incredible depth and a high skill cap. Let’s break it down. Continue reading EGX 2016 – Mekazoo

Preview: Seraph

I first saw Seraph at Rezzed, but didn’t get the chance to play it. Thankfully, the developers at Dreadbit were kind enough to send me a code for Seraph, which is on Steam on Early Access. I’ve played through the current build and here are my thoughts on this game of angelic acrobatic action. Continue reading Preview: Seraph

Awesome Games Done Quick 2016 is Live!

I’m massive fan of Speedrunners, not the game, but the people. I love to watch videos of gamers taking videogames I’ve struggled to complete over the course of my “gamer career” and just blast through them in record times. From the insanely difficult NES Ninja Gaiden games in half an hour to world records in the Mega Man series, I’ve seen Speedrunners do things with games that not even the creators thought possible. Some find glitches and bugs that need precise inputs in a particular segment of the screen to trigger, things that no level of quality assurance could pick up. Some on the other hand eschew glitches and other tricks and just play the game straight, mastering every part of the mechanics until they can do them in their sleep—some of them might. Continue reading Awesome Games Done Quick 2016 is Live!