Review: Ghost of a Chance

The Carnacki Institute protects the British Empire against threats from beyond the grave. Their agents confront otherworldly beings and terrible haunts every day. But nothing can prepare them for what’s coming to Oxford Tube Station and they’ll need all their wits about them to even have a Ghost of a Chance to win the day! Continue reading Review: Ghost of a Chance

Grounded Fantasy – Why I’m Tired of the Genre

I love fantasy, I really do but I’m tired of it, tired of how it plays out in novels, books and TV series. I’m tired of the tropes and styles, the clichés and approaches, the worlds and the people. I have read good and bad fantasy, played atrocious games in the genre as well as amazing ones. I’ve written terrible stories and some good ones. More than any other genre, I feel fantasy has reached a stagnation point. Continue reading Grounded Fantasy – Why I’m Tired of the Genre

Novel Games – Simon R. Green’s Nightside

With the release of The Witcher 3 I decided to revisit this little idea I had a few months ago, about writing down the basic design for a game based on a novel. If you’re wondering what that has to do with The Witcher, then you might be surprised to learn that the games are inspired by the works of Andrzej Sapkowski—a Polish fantasy author.

But the trilogy isn’t the only one based on novels. From the Sherlock Holmes adventure games to Amercian McGeee’s Alice, the video game industry has looked to published work for inspiration for at least a decade now and it will continue to do so in the future.

So, let me take a shot at it and see what kind of game I can design based on Simon R. Green’s Nightside series. Do note that this is a simple design, just stating genre and main mechanics. Continue reading Novel Games – Simon R. Green’s Nightside