Total Disasters – Metroid: Other M

Metroid: Other M, on the Wii is by far the worst game released in this long-running series, critically panned and an absolute failure in every sense of the word. Even I wrote a scathing review for another site once upon a time, though you can’t find it anymore.

Some of you might not have played this entry and while I usually urge people to do so with any game, I’m not cruel enough to send you to Other M. I wouldn’t do that to my worst enemy, and I have some appalling stuff planned for them. It’s that bad.

So instead I’ll tell you just why it’s so bad, why it’s considered such a step down and back for the series and the worst possible sequel to both Super Metroid and the Metroid Prime Trilogy.

For this, I’ll focus on two things: Gameplay and Writing (characters, pacing and plot). Continue reading Total Disasters – Metroid: Other M

In Defence of the Silent Protagonist

Silent heroes are a video game staple, from the days when there wasn’t really much of a choice to the modern days where their use is deliberate. Some silent heroes make sense while others don’t, and I’ll go through a few of them in this piece, as well as explain why the Silent Hero is such a good thing, why we need silent heroes in video games.

Silent Heroes such as Link, Gordon Freeman, Adol Christin and Crono from Chrono Trigger to mention a few have been used in the past to enhance the immersion of the player. Some characters aren’t completely mute; they react, like Link silently answering the question “What’s your name?” which makes him seem he’s telepathic or something. Same with Adol Christin from the Ys series, he never says anything, but when prompted, a text-box appears saying “Adol explained the situation and introduced himself” or something similar. You never get to see him actually saying things, but you know he’s saying them. In fact, Link could use that as well, give at least some indication the guy’s talking. Some others, like Crono, Freeman and the Marine from Doom, never say a single word and if they do (within the game world), you’re never given any indication it actually happens.

Continue reading In Defence of the Silent Protagonist