I recently finished Jade Empire, one of the Bioware’s many big scale RPGs. It’s set in a fictionalised version of China, with rampaging spirits, demons and assassins. After going through it on a complete Let’s Play, I found my opinions of the game changing. As I took the nostalgia goggles off and saw the game for what it really was, I kept finding more flaws in it, more issues that annoyed me. Some were mechanical, such as the ridiculous amount of unnecessary and functionally identical marital arts style—with the odd nonsensical monster transformation style—and the combat system that never lets you create a single combo as your strikes push enemies beyond your reach.
But the one thing I have the most issues with is the storytelling, the writing in Jade Empire. I know it’s one of Bioware’s early RPGs, but it came after Knights of the Old Republic, a game that while still having its clumsy moments has tight writing overall. So I can’t just wave these issues away because of Jade Empire’s age. Continue reading Dropping the Pen – The Storytelling Flaws of Jade Empire