Dropping the Pen – The Storytelling Flaws of Jade Empire

I recently finished Jade Empire, one of the Bioware’s many big scale RPGs. It’s set in a fictionalised version of China, with rampaging spirits, demons and assassins. After going through it on a complete Let’s Play, I found my opinions of the game changing. As I took the nostalgia goggles off and saw the game for what it really was, I kept finding more flaws in it, more issues that annoyed me. Some were mechanical, such as the ridiculous amount of unnecessary and functionally identical marital arts style—with the odd nonsensical monster transformation style—and the combat system that never lets you create a single combo as your strikes push enemies beyond your reach.

But the one thing I have the most issues with is the storytelling, the writing in Jade Empire. I know it’s one of Bioware’s early RPGs, but it came after Knights of the Old Republic, a game that while still having its clumsy moments has tight writing overall. So I can’t just wave these issues away because of Jade Empire’s age. Continue reading Dropping the Pen – The Storytelling Flaws of Jade Empire

Dropping the Pen – The Storytelling Flaws in Batman Arkham

Let’s face it, we all love the Arkham Batman Series. They’re fun and (for the most part) make us feel like the Dark Knight, prowling the streets of Gotham, beating justice into the faces of criminals. But that’s not to say they don’t have flaws, tremendous ones, when it comes to storytelling.

Batman fans can nitpick away at the game’s timeline and portrayal of some secondary characters, but I’ll leave those alone. Continue reading Dropping the Pen – The Storytelling Flaws in Batman Arkham