Unity Awards 2016 – NFTS Games – Into the Black

Unite is the yearly Unity super convention, giving Unity engine game developers the chance to mingle and network with fellow game devs, learn of the latest and upcoming technologies and even get certifications in Unity development.

But there is another thing happening at the yearly Unite, The Unity Awards, celebrating some of the year’s best releases using the engine, and this year, the talented students of the NFTS Games program received a nomination in the Best Student Project category. Continue reading Unity Awards 2016 – NFTS Games – Into the Black

The EGX Experience 2016

From Thursday 22 to yesterday, Sunday 25 of September, EGX took place, once more at the Birmingham NEC (which I insist on wrongly calling “neck”). My original plan was to be there the weekend but in the end, I only made the trip on Saturday.

The main reason for this is that I was exhausted. When I arrived in London in the morning, hoping to take the tube from Tower Hill to Euston Square and then walk to Euston Station, I found that because of engineering works, there were no trains heading that way or anywhere east. Back on street-level I tried to find a bus but couldn’t, so my only choice was to walk 5 km to Euston. By the time I got on the train to Birmingham, I was already exhausted and my day was just starting. Continue reading The EGX Experience 2016

EGX 2015 – First Timer’s Perspective

This was my first ever EGX, following up from my first ever Rezzed. Over the past few days I’ve given you some short recaps of how it all went down: who did I meet, what games I tried and what kind of stuff blew me away. But I haven’t gone into what I thought about the event itself. Let’s get to that. Continue reading EGX 2015 – First Timer’s Perspective

NFTS Games – UKIE GameJam 2015 – Team It Starts With a Square Interview

Since last year, while I was part of another site’s team, I came to know of the NFTS Game Development Courses and the students’ amazing titles. Earlier this year I had the opportunity (and the pleasure) of attending the Graduate Showcase and the imagination and creativity on display blew me away. Since then, I’ve kept a close eye on what NFTS and its students are up to, hoping for any chance to talk to them.

During April, UKIE held their annual GameJam and of course, NFTS students joined the fun. As soon as it ended, and the students were back to their usual routines, I quickly got in touch with Tony Evans, the NFTS Games Coordinator and had him pester them on my behalf. I had questions about their experience working on these “Identity Crisis”- themed games and I wanted answers! Continue reading NFTS Games – UKIE GameJam 2015 – Team It Starts With a Square Interview

NFTS Games – UKIE GameJam 2015 – Team Ipseria Interview

Since last year, while I was part of another site’s team, I came to know of the NFTS Game Development Courses and the students’ amazing titles. Earlier this year I had the opportunity (and the pleasure) of attending the Graduate Showcase and the imagination and creativity on display blew me away. Since then, I’ve kept a close eye on what NFTS and its students are up to, hoping for any chance to talk to them.

During April, UKIE held their annual GameJam and of course, NFTS students joined the fun. As soon as it ended, and the students were back to their usual routines, I quickly got in touch with Tony Evans, the NFTS Games Coordinator and had him pester them on my behalf. I had questions about their experience working on these “Identity Crisis”- themed games and I wanted answers! Continue reading NFTS Games – UKIE GameJam 2015 – Team Ipseria Interview