During Rezzed I had the chance to check out Man O’ War: Corsair, a naval game set in the distant past of the Warhammer Fantasy universe. It puts you in control of a crew as you sail the treacherous seas looking for trouble, fortune and enough money to retire and buy that house of your dreams…and try not to die a horrible death in the process.
When I launched the game and after the first long loading screen—which strangely enough was quite short when I played the game a second time—I got the chance to create my character, the captain of the ship. As the game is still in Early Access there weren’t many options available, so “default guy” it was! The crew was the same no matter what I did and that’s ok, as beyond your second in command they’re just a band of disposable nobodies you hire in bulk at port. Continue reading Preview: Man O’ War: Corsair
Last week I spoke of the characterisation in the Assassin’s Creed series and since then, thanks to a very generous if not controversial Steam Sale, I managed to complete my collection of the main series, meaning I bought Assassin’s Creed Rogue and Syndicate.
As I played Rogue, and having written the article last week, I started to think about the many Assassin’s Creed sequels and spinoffs and realised that the Kenway Saga is perhaps the most influential sequel in the series or at least tied with the Ezio Trilogy. They added new elements to the gameplay, expanded on the universe and created characters that we’re still talking about today. I’m a massive Ezio Auditore fan, he’s still my favourite character in the series and perhaps the most influential of all protagonists in Assassin’s Creed, but as a whole, I think the Kenway Saga tops Ezio’s in innovation, risks and variety.
Let’s take a look at what the Kenway Saga brought to the series, what it added to the mix. Continue reading Influential Sequels – Assassin’s Creed: The Kenway Saga
- Fantastic cast of characters.
- Edward is a very strong protagonist.
- Fluid combat.
- Streamlined naval combat.
- Vast open-world.
- Strong and very emotional story.
- Fun puzzle-oriented Present-Time gameplay.
- Desmond files.
- Meaningless Collectibles.
- Upgrading is a grind.
- Flat Present-day characters.
- Too many “Tail” and “Eavesdrop” objectives.
Continue reading Assassin’s Creed IV: Black Flag Review