Some time ago I received a preview key for an action RPG called Tanzia by Arcanity Inc., which opted for an MMORPG feel and control scheme for its action. From the few screenshots and videos I’d seen before giving it a try, it looked pretty interesting, with a strange blue character blasting things to bit on a tropical island.
Now that I’ve had a chance to play around with the Early Access build, I can say that there’s a lot of potential in the title, but it’s too rough to enjoy right now, with some bizarre design decisions that make the action feel like a slog instead of a fun time. Continue reading Preview – Tanzia
World of Warcraft: Legion Patch 7.1.5 launched this week and while I’m still getting used to the very positive changes to Balance druids—which in my case means more DPS and lots more fun—as an avid raider, my sight’s locked on the opening of the new raid next week, The Nighthold.
In the Nighthold we’ll bring the Suramar storyline to a close, take down the Nightborne leadership and bring the fight to the Fel Orc Warlock Gul’Dan, all while fighting his forces and the many abominations created by the wild energies of the Nightwell’s core, the last Pillar of Creation in our path, The Eye of Aman’thul.
It also means I don’t ever have to go back to Trial of Valor, because I hate that raid. I mean, I like the lore behind it, even if it makes me uncomfortable to help Odyn, who’s proven to be a monumental bastard—to not use a more fitting if extremely crude expression. I do hope Blizzard gives us the chance of truly beating Burnbeard the Viking to a pulp.
My issue with Trial of Valor is on the design of the encounters, particularly how much the fights drag on.
But the Nighthold is coming, and with it a slew of new bosses, new lore, more loot and hopefully some intriguing mechanics. So let’s go over what I hope to see in this new World of Warcraft raid and related content. Continue reading World of Warcraft: Legion – My Nighthold Expectations