Spoiled Rotten – Elements I now want in all JRPGs!!

As you know, I’ve been playing and recording Tales of Zestiria, the latest in what is apparently a very long series, though I had never before played any of them. Another game I’m still playing and which you might know of is Xenoblade Chronicles X, of which I’ve written in the past, particularly how much I loved the world and the gameplay elements.

Now that I’m playing another major JRPG for a review in the coming days, I keep thinking back to those games and the convenient mechanics they brought into my gaming life. And while it may seem unfair, I keep waiting for those mechanics to show up in this new JRPG, and I will admit I’ll be partly disappointed if they never pop up.

You could say Xenoblade Chronicles X and Tales f Zestiria have spoiled me. But once I tell you about these features, you will probably understand why they’re so good and how game changing they are in JRPGs—not so much in western RPGs were at least one of them has been around for a while.

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