I’ve been playing Final Fantasy XV since last week and I’m getting closer to the end of the game, especially after the day-long play time I had during the weekend. Continue reading Final Fantasy XV – Frustratingly Great
My Tuesday began very early, as I had trouble sleeping and woke up at around 5am. Having deleted my old Playstation Network account because I moved countries and you can’t change it in your existing account, I decided to create a new one, pay for Playstation Plus and all that jazz, but I also remembered that Final Fantasy XV, the latest in Square Enix’s long-running series released that very day, so I also bought it, downloaded it and left it all ready to go for the moment I was done with work for the day. Continue reading Final Fantasy XV – First Impressions
In the past I’ve spoken about JRPGs, the things I like but most importantly, the flaws in the genre, because whilst the name just means Japanese-RPGs, it has enough tropes and stylistic differences that we can consider it a completely different genre. Many of these tropes form the basis of all RPG Video Games, as many developers and designers grew up with games such as the original Final Fantasy.
Right now, I’m playing through two JRPGs that I now think might be two of the best RPGS in the world. The first is one I’ve mentioned in the past, Xenoblade Chronicles X, which I had to restart because I forgot to copy the save file when I deleted my old WiiU account and created a new one (they’re region-locked, so my Irish one didn’t work here). And the second is the wonderful Shin Megami Tensei & Fire Emblem Crossover, Tokyo Mirage Sessions #FE. Continue reading Best JRPGs – Xenoblade Chronicles X and Tokyo Mirage Sessions #FE
As you know, I’ve been playing and recording Tales of Zestiria, the latest in what is apparently a very long series, though I had never before played any of them. Another game I’m still playing and which you might know of is Xenoblade Chronicles X, of which I’ve written in the past, particularly how much I loved the world and the gameplay elements.
Now that I’m playing another major JRPG for a review in the coming days, I keep thinking back to those games and the convenient mechanics they brought into my gaming life. And while it may seem unfair, I keep waiting for those mechanics to show up in this new JRPG, and I will admit I’ll be partly disappointed if they never pop up.
You could say Xenoblade Chronicles X and Tales f Zestiria have spoiled me. But once I tell you about these features, you will probably understand why they’re so good and how game changing they are in JRPGs—not so much in western RPGs were at least one of them has been around for a while.
Yesterday I spoke of the best things in Japanese Role-Playing Games aka JRPGs. I spoke of the scale, the length of the video games and how complex they are no matter their audience. But not everything about JRPGs is good and there are some common elements that annoy me to no end, so this time around I’m listing the five things I wish JRPGs stopped doing! Continue reading Top Five Bad Tropes in JRPGs
A couple of days I go wrote about the common elements in RPGs that I wasn’t really fond of, and JRPGs—that is Japanese RPGs—popped up a few times, both for good and bad reasons. Some people disagreed with my statements and we had a lovely discussion about it, but I realised today that no one argued the JRPG points.
So in contrast to the, mostly negative, overview of RPGs I gave on that article, I thought maybe we should take a closer look at JRPGs. What are its virtues and vices? If the phrasing seems familiar, then you probably read a similar article I did on adventure games some time ago. If you haven’t, go check it out, it’s a good one.
For today, I’m focusing on the positive aspects, the virtues of JRPGs. And to keep the list succinct, I’ll just explore the five things I like the most about JRPGs. Tomorrow, I’ll speak about the five I dislike the most! Continue reading Five things I love about JRPGs