Rezzed 2016 – Best of Rezzed

This week I’ve gone over everything I saw at Rezzed. I mentioned meeting friends, talking to developers and above all, I spoke of the awesome games I played. It was a fun trio of days and I can’t wait to see the final versions of the titles I tried.

To think of the “Best of Rezzed” is a daunting task, because there as too much good stuff there. Last year during EGX I gave an award to AAA games and another to Indie games. This time around, there aren’t any AAA titles to mention, only indies and so I have a giant list of candidates and one slot to fill.

To make my life easier I’ve broken the “Best of…” into a few categories. From those, I’ll pick up my true best of Rezzed.

But before I do that, here are some opinions from good friends. Continue reading Rezzed 2016 – Best of Rezzed

Rezzed 2016 – Versus Evil and The Indie Room

Rezzed is a gaming event and there are AAA titles on show, but ultimately it’s about indie developers and their products and much like last year, the number of amazing titles was simply astounding. From the ones independently published to those in the middle of a Kickstarter campaign, they all had something new and interesting to offer to our beloved industry.

One of the stops on my first day was the Versus Evil room, as they had not only The Banner Saga 2 there, which I previewed recently—and the reason I’m not including it in today’s write-up—but also a couple of new games I wanted to try. After that, I went to what would become my usual haunt during the following days: The Indie Room, where they collected most of the indie developers that weren’t part of another group, such as the Square Enix Collective sponsored developers.

Here are the games I saw while visiting the Versus Evil folks and the massive indie room! Continue reading Rezzed 2016 – Versus Evil and The Indie Room

Rezzed 2016 – Skylar & Plux and Furi

One of the first interviews I booked for this year’s Rezzed was for a game called Skylar & Plux: Adventure on Clover Island. At the same time I did this, because they both use the same Public Relations firm, I also booked one for Furi.

At first I’ll admit I wasn’t too keen on Furi, as the promotional material kept talking about responsive combat, a phrase I’ve heard and read many times in the past with the sudden realisation when playing the game that it was a lie. But I’m nothing if not open-minded so I decided to give Furi a shot anyway.

It was the right choice. Continue reading Rezzed 2016 – Skylar & Plux and Furi

Rezzed 2016 – It’s all Fun and Games

Last year’s Rezzed was my first one, first time heading to the Tobacco Docks to see dozens of indie developers and their creations, book interviews and come in with press credentials. Last year, as I intended to use Rezzed as the first step in my push for The Mental Attic, I overbooked and spent time running around from one interview to another.

This year I decided to book fewer interviews going for the stuff that really caught my attention and, because it was a new one for me, the games for which the developers, publishers or public relations officials contacted me personally. This is not me being humble, and you can ask my friends—if you can find them—it really isn’t, but I’m not the guy people recognise, I’m not used to video game industry professionals contacting me directly to set up interviews or even telling me they follow The Mental Attic, that’s something that happens to my friends and colleagues but not me. But for this Rezzed it happened, more than once, and it still as new for me now as it was at the start of the event.

Continue reading Rezzed 2016 – It’s all Fun and Games

Rezzed 2016 Kickoff!

It’s that time of year again isn’t it? It’s Rezzed time, baby!

For those of you who don’t know Rezzed is a yearly gaming event, the little brother to the massive EGX—formerly Euro-Gamer Expo—with a greater focus on independent developers and titles. It starts today and will run until Saturday at the Tobacco Docks in London. Continue reading Rezzed 2016 Kickoff!

Review: Lumini

The world is dead, poisonous clouds fill the air and the only thing that remains are the dwindling predators and what’s left of the world’s natural beauty. It’s about time for the Lumini to return! Continue reading Review: Lumini

EGX Highlights – Tears of Avia

One of the games for which I saw the longest queues in the Rezzed section over the course of my EGX adventure was Tears of Avia, a tactical RPG with anime-ish elements. It’s currently on Kickstarter. I passed by the stall and looking over people’s shoulders I saw bits of the gameplay and it was a style I was familiar with and knew I liked, a style all of you who ever played Final Fantasy Tactics will also recognise. Continue reading EGX Highlights – Tears of Avia

EGX 2015 – First Timer’s Perspective

This was my first ever EGX, following up from my first ever Rezzed. Over the past few days I’ve given you some short recaps of how it all went down: who did I meet, what games I tried and what kind of stuff blew me away. But I haven’t gone into what I thought about the event itself. Let’s get to that. Continue reading EGX 2015 – First Timer’s Perspective

Indie Dublin: One Game a Month and DubLUDO

Last week I published the interview I did with Colm Larkin from Gambrinous. We met at the One Game a Month (aka 1GAM) meetup they hosted at Against the Grain in Dublin, a lovely pub.

The meetup started three years ago and each month has a theme, like many other game jams, but the event is relaxed and casual, the theme only there if you can’t come up with anything else. “If you have an idea for a game, then just do that, the theme is just there to help.” Colm mentioned. He sees 1Gam as an opportunity to meet new talent and catch up with friends. And that was the vibe I go from it all, these were old and new friends, sharing drinks, food and a good laugh over their ideas. There were developers, designers, artists, composers and some writers.

For this jam the theme was depth, but the games were an eclectic sort, reflecting the creative freedom One Game a Month is all about. One of them was a procedural music game. In another you controlled a quicksilver shaft across a road, avoiding giant spheres and other obstacles and another involved digging and shaping a landscape to merge spheres together. There was even a point & click adventure game, developed with a new set of tools for Unity that allow drag & drop game development.

But while other game jams focus on the competition and a winner, One Game a Month, as I previously mentioned, is more about the community. The devs there were just as interested in showing their game to the attendants as they were of sharing a good pint, a nice story and a good joke with everyone else. It was a terrific and relaxed environment and one that I feel is great for new developers. There isn’t any pressure to deliver, just enjoy your time there.

Sons of Sol looks cool already!
Sons of Sol looks cool already!

Last Thursday I went to another Dublin indie event at Colm’s suggestion, DubLUDO. Compared to 1Gam, Colm described this as a more official meet, for more professional indie developers. And if the quality of the products on show is anything to go by, he was spot on.

Owen Harris started DubLUDO two years ago with the goal of creating a space dedicated to quality. Not for marketing and sale, but for indie devs to show what they were working on and could receive honest feedback on how their game played. He told me it came to him after spending years going to evens and only hearing chats about marketing and sales, but none on polishing a game until it worked.

As it is now, DubLUDO is a more casual event where the different developers can meet and catch up and work with each other, but Owen aims for it to become that collaborative quality-focused space he envisioned.

As I arrived at the event in the Odessa Club, Owen took the mic for a speech and revealed the meaning behind the differently coloured tags everyone wore (and which confused me on arrival). Whoever had a blue tag was someone offering their services to indie developers, be it coding, art, music, etc. And those with green tags were looking for help. It might seem silly to you but I felt it was a big step in the direction of Owen’s ambition for the event. The moment he put the mic down, I saw a group of people with green and blue tags huddle together and exchange business cards and speak of their different projects. It worked, it got people to talk and hopefully collaborate on building great games and I tip my hat to Owen and co-organiser, wife and Larian Studios writer Char for the brilliant idea.

As for the games, the ones I tried hooked me instantly. Sons of Sol: Crow’s Nest is an interesting SHMUP. Your ship is part of a squad protecting a vessel through an asteroid belt. You need to destroy the giant incoming space rocks and fight off enemy fighters. Sounds straightforward so far but what makes it unique for me is that there are proper Newtonian physics at work. Thrust will generate momentum in whatever direction you’re facing, and if you want to move in the opposite direction, you’ll first have to come to a stop by using your thruster in the opposite direction and fight the current directional speed. It makes maneuvering in the asteroid field extremely challenging but also quite rewarding when you pull it off. The game is on pre-Alpha, but developer Kevin Murphy—a dude with a cool name—plans to hit kickstarter next year once he’s progressed enough. He’s currently on the lookout for a pixel artist, so if you’re interested, let me know and I’ll get you together!

F-Drum is pretty awesome!
F-Drum is pretty awesome!

Ballistic started out as “The Paddle Game,” before Andrew Carass decided to give it a proper name. I only had a few minutes to play it but it struck me as a wonderful party game. Each player takes control of a coloured paddle in a multicoloured-walled cage. There are light balls bouncing around the room, and you need to intercept them with your paddle to change their colour and that of the walls they hit. But with the balls coming from multiple angles, you need to turn your paddle to face them or they destroy you, forcing you to respawn and waste time and possibly lose the walls you had already claimed. It’s fast-paced, engaging and extremely fun! The game is Andrew’s final project for university and he has plans on taking it further, hoping Steam or Xbox Live and PSN.

The Umbrella Game is a project by Stephen Larkin and Peter Cantwell, two of Owen’s students. It’s an umbrella-flying simulator. As the name implies you control an umbrella and you float, glide and pivot to move through the environment. What I played was a proof of concept demo, but the guys assured me they had a lot more planned. And to keep with the feedback and quality focus of DubLUDO, they grilled me for honest feedback on what worked and what didn’t and I obliged.

F-Drum Masta is Esteban Moreno’s graduation project. It’s a visually simple game but it’s extremely fun and complex. It’s a rhythm game, like Rock Band or Guitar Hero, but instead of playing on a guitar or similar instrument, you press button on a small number-pad-like controller. Each button has a color and it matches one on screen. As the notes scroll towards a black & white bar on the edge of the screen you need to press the buttons on time to keep the music going. It sounds simple but with 9 possible buttons to press, it takes precision and coordination, and I don’t have much of that to be honest. Still, I managed to clear the intro level and Esteban congratulated me for being the only one to finish it that evening. Then again, I only had one pint of Guinness in me while the rest had about triple that amount by the time I arrived, so maybe being sober is the way to go.

As I’ll be living in Dublin now, I think I’ll go to more of these events and see what new stuff the Irish indie community comes up with and to keep an eye out on the progress on some of these titles I’ve seen.

I’d like to thank Colm Larkin once more for inviting me to both events!

The Rezzed 2015 Experience

I have to say, after the past three days, I like Rezzed. I don’t have any point of comparison though as I’ve never before been to any gaming convention/expo. This was my first time and it was fantastic. I didn’t know what to expect to be honest. Continue reading The Rezzed 2015 Experience