Last week I was on vacations, a well-deserved week of me-time after months of nonstop work. I had the chance to get back to some writing projects I’ve left abandoned for a few months. I finished The Song, a science-fiction/noire short story and now finally have it ready to begin editing. I’ve also returned to a 2nd draft of a novel, not much progress there, but the week helped me get back into the mindset of the prose, to know where I left off and what I meant with the old notes I left.
But I also had time to do something gamers rarely do: clear out the gaming backlog. Continue reading Clearing out the Backlog!
I’ve been playing games for decades now and I’ve seen many trends go by, some all about the graphical power of a game and many more on control schemes and in-game mechanics. Some hang around for a while like a bad cough and others, thankfully, go by without much consequence.
But for the past few years there’s been one such trend that has not only remained but seems to be spreading across the entire industry, infecting games of every genre and developers or every calibre. This trend is not only annoying on its impact on gameplay but also on how much it diminishes what used to be a valuable tool for creating tension and excitement.
The trend I’m being vague about is pressing and holding the buttons down for every single action, from picking up an item to opening a door.
Continue reading Gaming Tendencies – Button Holding